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Messages - Stefan-L

Pages: 1 ... 19 20 [21] 22 23 ... 35
301
strange, i also see all passes in the vfb (same c4d and corona version as you have)

maybe good to send the corona team a file to explore?

302
Hi,

before testing the new beta 8 with chaos lic, i need to make sure all works, and to understand the process of the license system:

i have  several vray lic under a chaos account that exists since long.
and i have corona licenses under a corona acount.

how can i use all on one chaos lic server, or do i need to run 2 different chaos servers with 2 login accounts?

i need both engines active at the same time on my machines

thanks for info!
Stefan

303
here atm i have like 40 render passes in use, so from corona side this works.

what version on what c4d do you use?

304
[C4D] General Discussion / Re: rendering node procedure
« on: 2022-02-18, 14:03:25 »
how does one know when the image is ready in regard of noise without GUI ? i normally check that visually

i prefer seeing the render also on rendernodes (like with niklas tool, bit that needs a full lic in future i think))

305
[C4D] Daily Builds / Re: New Cosmos browser
« on: 2022-02-18, 13:59:01 »
"Not being able to using a converted object with textures is a bit of a letdown.
If the texture assigment finally works, I can live with that, though."

for me that works, where you have an issue with that?

306
[C4D] Bug Reporting / Re: R25 scene crash
« on: 2022-02-15, 17:45:08 »
thx found it, i forgot who's signature it was;)

307
[C4D] Bug Reporting / Re: R25 scene crash
« on: 2022-02-15, 16:04:53 »
or removing all vray shaders didnt help. (rest i tried too)

the scene is 4gb, i forgot where to send reports , can you tell me please?

308
[C4D] Bug Reporting / Re: R25 scene crash
« on: 2022-02-15, 12:57:53 »
after some more hours debugging i find some left over vraybitmaps from some assets i downloaded make r25 with beta 8 crash on that machine(not on my main)

i do NOT use the node editor, that are some assets from CGmood i think.
the corona converter seems to keep the vraybitmap and not to convert it to corona bitmap or c4d bitmap.

as it is very hard to check 500+ materials for such things  it would be really great of corona could ignore such 3rd party shaders, and not crash ( i deactivated render " 3rd party materials)
maybe some similar for shaders?

or is there a way to remove such non corona shaders automatic?
(i did already try open in a c4d without vray installed and resave, that wont eliminate them sadly)

thanks
Stefan

309
[C4D] Bug Reporting / R25 scene crash
« on: 2022-02-14, 20:14:52 »
Hi

i have a bigger scene which crashes on one machine in r25, but not in r23 with same corona ( both latest beta 8 from feb 2 2022)
a slightly older version renders fine(before i added some assets)
it also renders ok on corona 6 and r23 on same machine

it also doesn't crash on my other machine with same corona 8 beta  r25,

all pcs have the same OS, same ram and same extentions (corona and same vray verison installed)
no bitmaps are missing


i tried with de-installing vray on that machine(in case there was some leftover ion the assets)
when i open the scene then it doesnt find a vray shader (so there seems some hidden mat or shader, but this should not crash and doesnt crash on the other machine)

i disables "render 3rd party materials" in render settings
ram is plenty (59% usage only in total)

can i send you the bug report to check that that is, i am out of ideas?

310
HI
we added now also a r23/24 version on several requests:)

311
[C4D] Daily Builds / Re: New Cosmos browser
« on: 2022-02-08, 12:05:15 »
yes it is flower meadow 006,
but it is not limited to this one, i have this in like 25-30% of the assets i downloaded so far (mostly plants),

pls see also my other post on the empty material assignments, this is a separate problem on some assets yet (also here mostly on plants)

312
[C4D] Daily Builds / Re: New Cosmos browser
« on: 2022-02-05, 19:13:20 »
for me cosmos is quite a game changer and it gets more and more, most of the things are really useful.
that is starts to be available now in Corona makes me VERY happy:)

313
[C4D] Daily Builds / Re: New Cosmos browser
« on: 2022-02-04, 17:32:24 »
i had some crashes  at render time with cosmos objects, i think when i copied them from one scene to another. i have seen the material tab was empty for some reason. when i removed them from scene it did render ok again.

if i can recreate that case i post it here

314
[C4D] Daily Builds / Re: New Cosmos browser
« on: 2022-02-04, 12:09:38 »
for the materials that show no preview, as reported above,
i found that this is connected to the overwrite UVW option and the channel 1 which is set there,
if i set it to channel 0 it shows the preview ok, (but then renders wrong), so seems the preview has yet issues with the UVW channel option:


315
[C4D] Daily Builds / Re: New Cosmos browser
« on: 2022-02-04, 11:57:02 »
i think i found a small bug yet:
some cosmos objects import with empty material tags, i think this happens when a material is applied more than one time in original cosmos file.

you see this for example on the tree called "Rowan 002".
when i import it via v-ray it has 5 material tags with 3 unique materials applied tot he 5 tags.
in corona it has also 5 material tags but 2 of these material tags are empty(showing a "?"), - i assume the ones that needed one material applied 2x tot he object:


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