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« on: 2023-01-06, 23:02:34 »
well it is just my opinion, but this is what i think could make the image better:
1) the materials look not really good yet, several textures are not realistic, the wood of furniture and floor are in bad in scale, to big and too small on floor, the tiles look artificial and unreal, (partly also bad textures. in my eyes textures made in substance tends to look often unreal for architectur) better use good quality bitmaps etc, built/tune the shaders in c4d -we also make mats with our inhouse tools in c4d, always from real photos/photoscanes (we us tools like q-tilepro, but you can also use psd.)
the reflections of the materials seem not good, sometimes to shiny, too strong. reduce the default ior of the new physical material for most real world materials. 1.6 is too much for most things.
the gold looks overexposed, add imperfections to break up highlights and reflections
see the mapping is made better, like the marble on the sides or the wood on the chair show issues
2) the light seems unbalanced and not so generating a nice mood. too much light is coming from the camera direction. the lights on the left seem to bright for the image and get too important. try to build up a hierarchy on the light sources to generate a nice and balanced mood. shadows and contrast are very important for an image.
try to think like a photographer
3) use tone mapping. usually no more post production is needed if the render is good. use contrast and curves, maybe the new ACIS OT or, for sure nice LUTS. we also always use the curves to fine tune the exposure and look. try to avoid or minimize post production.(maybe only some light room like tunings if at all)
best
St.