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Messages - Beanzvision

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I'd say your materials aren't supported. Most likely they are C4D? If so, convert them to Corona.

[C4D] I need help! / Re: Instances with Decals. Problem
« on: 2024-04-24, 11:02:16 »
Thanks @ Beanz
I assume this will work fine.
Thanks again :)

You're welcome! If not, let me know :)

[C4D] I need help! / Re: Instances with Decals. Problem
« on: 2024-04-24, 10:43:47 »

Here's the scene.... I've left out the HDRI as it's too large.

Thanks in advance.

Hi, in the decals include/exclude, try adding the instance here as well. I hope this helps :)

[C4D] I need help! / Re: Instances with Decals. Problem
« on: 2024-04-23, 12:38:02 »
Hi, what version are you using? It's working here. Perhaps you can share your scene also?

Thanks, your scene updates for me in the camera tag. I'm discussing it now with the devs so we will see what might be happening here.

(Report ID=CC4D-713)

Can you go into the preferences and make sure that the VFB is set as the default frame buffer?

Hey Beanzvision,

you're doing exactly the opposite of what I meant. I think the majority of users change the exposure in VFB and not in camera tag. I don't want to open 2 windows to change the exposure of the current camera. Whatever has worked so far in all previous versions.


Okay, but still, it works no matter which way I do it. ;) Please share something with us. :)

I´m on C4D 2024.4 and Win11

Can you share a quick vid or test scene of this not working. I am not able to reproduce it here with 2024 & V11 HF2.

[C4D] I need help! / Re: Multishader multipass masks?
« on: 2024-04-19, 15:19:07 »
Hi there, this should work. Here's another sample scene. I have my objects in the cloner, each object has a comp tag with it's own object ID, a material using the mutli-shader (set to object ID) and then two masks in the multipass settings. Each mask also has Object ID enabled. If this works for you, maybe this can be applied to your scene as well?

Perfect, thanks a lot!

By latest version, you mean V11 Hotfix 2? Thanks for the update, I tried to recreate it but could not. We look forward to hearing from you. :)
(Report ID=CC4D-709)

Work in Progress/Tests / Re: Rendering with Corona
« on: 2024-04-17, 19:25:20 »
If you want to dive in deeper, please check out our support documents :)

Work in Progress/Tests / Re: romullus wips
« on: 2024-04-17, 19:22:18 »
That carbon fibre though :)

[C4D] I need help! / Re: Multishader multipass masks?
« on: 2024-04-17, 16:08:32 »
Hi, would create 2 materials and give them each a material ID from the Advanced settings in the material. Scatter 2 objects and assign each a different mat. In the multipass settings, make 2 masks and enable Material ID and give them the same number as the materials. Render and you will have a different alpha for each. Here's an example.

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