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Topics - leo3d

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[C4D] General Discussion / Any News about OSL Shader
« on: 2023-11-23, 20:20:13 »
Why you not add in Corona.
Octane et Redshift goes well ?


[C4D] Daily Builds / Threadripper
« on: 2023-05-16, 18:30:04 »
Do you think you will be able to fix lag problems with threadripper under win 11.


I start again with win 10

[C4D] I need help! / Win10/Win 11 Lag
« on: 2023-04-12, 15:10:39 »

Am I the only one to have more lag under win 11 during a render.
Under win 10 I never had any problem. I could do a photoshop but under win 11 it lags too much during a calculation
The machine has not changed.
I'm on threadripper 3990 X 128 G 4090 RTX

Thank you for your help.

ps: I even asked chatgtp ;)

[C4D] I need help! / Slicer + fade
« on: 2023-04-12, 11:26:19 »

I am looking for a solution to add a fade to the slicer but I can't find it. In the cap material I have linked with a shader that has a driven opacity via a distance shader. But I don't know if this is the way to go.

I specify that I really want to use the slicer because we can add several objects in it

[C4D] I need help! / Curvature to opacity
« on: 2023-04-07, 10:20:28 »
I can't get the curvature node to work as a black and white mask to drive the opacity, nothing is displayed
the wireframe node works but the problem is that there is no option to detriangulate

thanks for your feedback

[C4D] Resolved Bugs / Multi Sky Render Bug
« on: 2023-03-10, 15:23:56 »

It's not the first time that I notice problems of rendering bug when I use 2 Sky.
Indeed I have well control the luminosity via the GI separately from the visible sky + reflection + refraction.
When there is only one sky I never noticed any bug.
It also does it with the HDRI
Moreover if we could control the power of each sky value it would be perfect.
This would avoid using 2 skies

Thanks for your feedback

[Scatter] Cinema 4D - Bug Reporting / Camera Clipping
« on: 2023-03-02, 10:00:50 »

When camera clipping is activated the viewport is very slow.
Will there be a solution in the Choas scatter on C4D


[C4D] I need help! / Scene Converter from Vray 6
« on: 2023-01-25, 10:35:00 »

Have you solution to speed convert Vray 6 Model (evermotion) to Corona shaders
It don't work actually.


Gallery / SomeWhere in France
« on: 2022-10-19, 17:35:40 »
First Post

C4D Corona 9 / 2 Days


[Max] I need help! / Slicer Material
« on: 2022-09-30, 14:25:36 »
I have a problem with the Slicer Material
It works well on the closed volume
but on a flat surface without thickness, there is a problem
Do you have a solution?


[C4D] Bug Reporting / Lag on Win 11
« on: 2021-10-11, 09:16:14 »

Since i use windows 11, i feel a lag while render. Lag with other app or windows explorer

I am on windows 11 with threadripper 3990X 128 Go


[C4D] Daily Builds / My Render love miss something
« on: 2021-09-03, 17:56:23 »

I'm happy with you since the start
but there is something i need

WHY ICON SIZE DON T SUPPORT HIGH DEF (ex 4K def screen) IN C4D ???????


[C4D] General Discussion / Preparing scene data
« on: 2021-02-09, 21:05:02 »
Hello Community

What is the gold rules to increase time for #preparingscenedata without change anything in your scene.
Where is the secret checkbox
In my case 60% for #preparingscenedata dans 40% for rendering with huge scene, scatter & co
For still image ok for animation i feel like nervous ;)

thx you for your feedback

[C4D] General Discussion / Pulze Post Manager
« on: 2020-03-18, 20:58:35 »
There is someone who use Pulze Post Manager with C4D version
Tool looks like nice but i can not start to use it confortly

I try to find the solution but i can't
Have you got a good tip to render correctly without substance stamp on teamrender
I know if i link local substance cache (tiff file) to my shader (one by one) it'll be nice but i want conserve substance shader
I don't understand because i see teamrender client in log load and created asset substance. Where the way gonna wrong ?

Probleme come from C4D or Corona ?

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