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Messages - MircoTosti Studio

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1
[C4D] Daily Builds / Re: 100% cpu in IPR usage in daily?
« on: 2025-02-20, 10:33:34 »
Good morning, Maru.

I hope this is a joke, but the only way to exit the Windows Beta Dev Insider program, as you indicated, is to REINSTALL A CLEAN VERSION OF WINDOWS. This means losing all my programs, settings, and everything else. This is what it tells me when I try to leave the Insider program.

Now, I don't want to go crazy, but for heaven's sake, can you evaluate the consequences of what you suggest and inform yourselves before offering random solutions just because someone wrote it on a forum? I'm literally getting angry about this. I have software with customizations, etc., and now I have to reinstall everything from scratch, losing even the libraries that are internal to the programs?!

I can't exit until the next release of a beta version of Insider, nor can I roll back to the previous version as it immediately installs the Insider one since "YOU CAN ONLY EXIT IF THERE'S A NEW VERSION" ... thanks for the damage! Your programmers, testers, problem solvers didn't know this???? If that's the case, I believe there is little hope that you can fix compatibility issues! Now I'm even furious.. thanks a lot!

And it's my fault for trusting and solutions blindly.
For all users: NEVER INSTALL THE INSIDER VERSION!!! AVOID IT AT ALL COSTS!

2
[C4D] Daily Builds / Re: 100% cpu in IPR usage in daily?
« on: 2025-02-19, 20:23:47 »
Can you please try installing the newest Windows Update? (KB5052093)
It seems to be the solution for 3ds Max users: https://forum.corona-renderer.com/index.php?topic=44441.0

Can you explain to me step by step how to remove the beta version that you made me install to return to the official version of Windows 11 with this update?

3
[C4D] Daily Builds / Re: 100% cpu in IPR usage in daily?
« on: 2025-02-19, 11:47:51 »
Good morning Thomas,

Thank you for your response, but I believe what you wrote is neither reasonable nor accurate. For the first time, I find myself in complete disagreement with you, despite your continuous assistance. This issue occurs not only with the 9950x but also with the 5950x, Xeon processors, and others. I also see that all users of 3ds Max and Cinema 4D with high core count capabilities face the same situation. This never happened before the introduction of versions 12 and 13, and the system is always Windows.

I'm sorry, but blaming others (Windows) does not seem like a good way to promote yourselves; on the contrary, it creates the opposite effect. No CPU software causes issues under Windows 11; instead, I have noticed a significant performance boost (and I have tested them all). Even your core limiter for Cinema 4D does not work, as the cores remain active even if I manually set them.

I have also installed the beta version, which is unrelated to the installed version of Windows. This problem has been ongoing since November (when you started releasing versions 12 and 13). If you look back at my other posts, you will see that in October and November there were no updates, and it was always the old version.

LINK TOPIC

4
[C4D] Daily Builds / Re: 100% cpu in IPR usage in daily?
« on: 2025-02-18, 09:42:32 »
Hello Maru,

I'm writing to you with a heavy heart as I have diligently followed all the "directives" provided to resolve the issue, including installing an unstable beta version of Windows, which unfortunately has brought additional complications. I feel it's necessary to voice my concerns, not just for my sake but for everyone affected. It seems unfair to continuously rely on trials and errors suggested by others when it has only worked for a few.

The issue has persisted for three months without a substantial resolution or alternative solutions to mitigate the problem. Why not consider implementing a more robust approach or engaging experts with higher levels of expertise? These are merely my thoughts and suggestions, but it's evident that something must be done.

I am losing precious time, time that could have been spent working efficiently with Corona. Instead, I am forced to use other software, which I haven't paid for, leading to additional licensing issues and wasted efforts. Most importantly, this prolonged experience has drained my patience and hope. Despite all this time, no REAL solution has been provided, only a constant decline in the situation.

ps.:
Additionally, I have invested resources amounting to thousands and thousands of euros to enhance the computational power of my workstation and optimize CoronaRenderer. However, I find myself at a standstill, unable to accomplish even the simplest tasks, like rendering a cube, without encountering problems.

I hope you understand the gravity of the situation and take appropriate action.

Best regards,

5
[C4D] Daily Builds / Re: 100% cpu in IPR usage in daily?
« on: 2025-02-17, 17:14:36 »
I've tried everything you've listed to do and absolutely nothing changes on my 9950x with Asus ProArt X870e. Guys, this way it is really impossible to use CoronaRenderer, and we've been in this situation since December 2024.

Kindly (I imagine it's the same for everyone), try to resolve it shortly because we are in the third month where it is impossible to use the software correctly (which I love but alas, I'm now using alternatives like RedShift because I can't block the PC every time).

I don't want to be the bad cop in the situation, but until you solve it, at least offer us VANTAGE (hoping it doesn't have these problems), a way to at least mitigate the problem for those of us who have these inconveniences and are trying in any way to stay here and help you to continue the experience with CoronaRenderer.

6
[C4D] Daily Builds / Re: 100% cpu in IPR usage in daily?
« on: 2025-02-15, 11:03:30 »
Are there any updates regarding the CPU usage at 100% both in IPR mode and render, and the consequent malfunctioning of the system with freezes, slowdowns, and stuttering of all windows, making it impossible to manage any Windows window or any program? I have tried both version 12 and version 13, but on my AMD 9950x, all this continues to happen. If I launch an interactive render window, or if I launch the render, the system freezes until the render is finished, making it impossible to work in other windows in the meantime or to use the interactive feature to manage and configure my scene with the creation of materials, lights, and effects, etc.

Sorry but... In this way, Corona Renderer is practically unusable, and I am just wasting my license time.
Are there any solutions or refunds available for users experiencing these issues?

7
[C4D] Daily Builds / Re: Scatter Instance Brush
« on: 2025-01-06, 11:11:13 »
❤️❤️❤️🔝🔝🔝

8
this thing happens to me too, as written in the post above C4D does not detect any changes to manually set cores/threads and always works at 100%

9
It happens to me with both versions. As a check I did the same tests in 3dsmax and I don't have these problems.

10
Hi,
I installed the latest build but the problem remains the same, if not worse. While before the freeze or slowdown was not immediate, now it is almost immediately.


11
Hi Guys,
I tried to install the hotfix2 version of corona12 but during both interactive and fixed rendering the workstation seems more stable even if it tries to slow down the system every now and then. I noticed that this occurs mostly with ver12 when rendering ends and denoising begins. In any case, it's better than 13 but the same problem remains despite the workstation working at full capacity and without holes or CPU drops as sometimes happens with 13.

12
Hi guys, I tried to lower the number of cores/threads of the CPU dedicated to the corona render from the corona settings that works in sync with that of c4d but the result does not change.. always same problem encountered. Furthermore it seems that the cores/threads even if set for example to 50% (8/16 instead of 16/32) always work all.

13
Hi Nejc,

permanent system freeze often happens to me with interactive, while the system freezes partially/temporarily when I render the final part. Also, in the final render I noticed that if I don't open the VFB window, this temporary freeze happens less often than when I have the VFB window open.
Processor works consistently well at 100% when I render without sudden drops or gaps.. and the ram never reaches full usage with 192GB.

Any ideas?

14
Hi guys,

after several tests I found that both in C4D ver. 2024 and 2025, when rendering scenes with VFB open instead of PICTURE VIEWER this causes a system freeze or a slow motion style slowdown of both the mouse and the entire system. Instead if the VFB is closed and you let the scene go to PICTURE VIEWER this does not happen.

Workstation with win11, X870e Aorus Master, Ryzen 9950x, 192GB ddr5 5200.
Ver. Corona 13 latest (Daily Build Aug 28 2024 from Chaos Corona About window).

Any possible solution?

15
Gallery / Luxury Apartment in Swiss Alps
« on: 2024-05-03, 14:02:43 »
LUXURY APARTMENT in SWISS ALPS

Modeling and Viz: Mirco Tosti, Daniela Russo
3DS Max | Cinema4D | Corona Renderer 11 | Chaos Cosmos | Quixel Megascans | Lidar Point 3D Real Terrain Modeling | Photoshop CC

Full Project:  Link to Full Project here

Hi Guys,
we finally managed to find some time to share this another work.

We hope you like it.. thanks all!!

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