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[C4D] Daily Builds / Re: Chaos Corona 12 for Cinema 4D daily builds - Changelog
« on: 2024-02-19, 20:38:01 »
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 12 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1kZij6EEuQ1y-raj9m83P_6sRQ3TSUXCM):
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 12 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1kZij6EEuQ1y-raj9m83P_6sRQ3TSUXCM):
- Added:
- Added option to distinguish by materials to Cryptomatte
- Added bend parameters for decals
- Added option to reorder tabs in Lister dialog by mouse dragging
- Changed
- Bump UI in Physical material is now enabled by default for new materials
- Lister dialog numeric widgets now use the same step size as standard C4D UI
- Extended maximum shutter speed in Corona camera to 10'000
- Extended maximum time limit of render from 24 hours to 240 hours
- Fixed
- Fixed copying of submaterials when copying Layered material between documents in newer C4D versions
- Fixed issue with Volume material rendering slower than equivalent Physical material
- Fixed issue with VDBs sometimes not rendering via Team Render
- Fixed handling of Takes in Select shader and Select material
- Fixed rendering of cached Pyro simulation via Team Render
- Fixed issue with visibility, masks propagation and Material ID not working for Scanned material
- Fixed usage of assets from Scene database in Corona Bitmap, Corona Proxy and Scanned material
- Fixed IR updates when modifying fields
- Fixed issue with all Scanned materials having the same color in ID pass
- Improved performance of Corona renderer with bucket rendering on high-core count machines