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Messages - FilipS

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1kZij6EEuQ1y-raj9m83P_6sRQ3TSUXCM):

  • Added:
    • Added option to distinguish by materials to Cryptomatte
    • Added bend parameters for decals
    • Added option to reorder tabs in Lister dialog by mouse dragging
  • Changed
    • Bump UI in Physical material is now enabled by default for new materials
    • Lister dialog numeric widgets now use the same step size as standard C4D UI
    • Extended maximum shutter speed in Corona camera to 10'000
    • Extended maximum time limit of render from 24 hours to 240 hours
  • Fixed
    • Fixed copying of submaterials when copying Layered material between documents in newer C4D versions
    • Fixed issue with Volume material rendering slower than equivalent Physical material
    • Fixed issue with VDBs sometimes not rendering via Team Render
    • Fixed handling of Takes in Select shader and Select material
    • Fixed rendering of cached Pyro simulation via Team Render
    • Fixed issue with visibility, masks propagation and Material ID not working for Scanned material
    • Fixed usage of assets from Scene database in Corona Bitmap, Corona Proxy and Scanned material
    • Fixed IR updates when modifying fields
    • Fixed issue with all Scanned materials having the same color in ID pass
    • Improved performance of Corona renderer with bucket rendering on high-core count machines

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Hi, thanks for letting us know. I can confirm this is happening and reported it.
https://www.wrike.com/open.htm?id=1026589116

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[C4D] General Discussion / Re: Layered Material Issue
« on: 2022-11-02, 15:15:41 »
Hey, I checked it out and the issue is caused by combining two refractive materials, the parameters from base layer affect the parameters in other layers. You can't combine those materials because it doesn't make much physical sense. I guess the workaround would be using either two objects or polygon selection, or maybe SSS material could be used for the opaque part in this case.

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