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[Max] Daily Builds / Re: New VFB Skin and functionality
« on: 2024-03-07, 12:55:44 »
I always set IR it to force PT and set some pass limit like 5-7 (depends on the scne). That way you are lag free when it comes to mat editor or max ui. Another option is to use IR in the viewport. Not sure if its just for me but its way more snappy than having it in separate VFB window.
glad im not the only one - ive even spent thousands on updated hardware thinking it would fix the problem. Its literally been like this since i started using max over 10 years ago. In fact, i think its gotten a little worse.
@CoronaDevs - i think this needs to be looked at for sure.For me, this biggest time waster over the years is the UI (material editor) - i know its not a corona thing (or it could have an impact?) - however the material editor, becomes slow and sluggish, mainly in heavier scenes (not really that heavy, fairly detailed interior scenes. 2-3 seconds for things to open.... and i do have the most of the latest hardware/software.... again, not sure if this is solely a autodesk thing or a combination between autodesk and corona materials, however its just so sloowwww and it kills my patience... it sometimes feels like im using a intel pentium from the early 2000's..... its 2024, UI, all of them, should be zipppy and we shouldnt be held back by such nuances.
I get that too: the material editor becomes really so slow sometimes, especially when IPR is running, up to the point that I have to stop the IPR, only then I'm able to tweak my materials in the SME, and only then I start the IPR again to see the results. This isn't how things should be: ideally I wouldn't have to stop the IPR in order to be able to tweak the materials, but if I don't the SME UI is just sooooo slow, it's unbearable.