Author Topic: Some Corona C4D Renderings  (Read 9780 times)

2015-05-26, 12:22:11

Silverwing

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Hi everyone,

I have been playing with ‪Corona Render‬ for ‪Cinema4D‬ and the latest beta built finally implementing Subsurface Scattering.
All rendered with my small 2.2 GHz laptop. Due to this render times are quite high. But the results are gorgeous and as you see very high in quality ;-)


All of this was done (modeled, textured, shaded lit etc.) all on my laptop.
I did not watch the passes. I did not time / pass restrict the rendering. But must be something around 500 to 1000 passes per picture. SSS takes a lot of passes ;-)
The processor is a i7 3623QM. Render times ranged from 45 Min for the post it picture over around 1h for the logo to over 3h for the colored SSS pins.

GI / AA amount was lowered to 4 to get cleaner DOF. I did some tests with different values and this proved to give the cleanest / fastest results.

I hope you enjoy.

2015-05-26, 14:35:56
Reply #1

4b4

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very nice Raphael!

can you share a screen grab of your material settings for the plastic?


2015-05-27, 12:10:37
Reply #2

Silverwing

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Thanks ;-)

Its not really complicated to create SSS.
SSS is achieved with the Refract channel together with Absorption and Scattering.
See attachments!

2015-05-27, 14:13:15
Reply #3

4b4

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Thanks for all those shots Raphael, much appreciated, I look forward to having those new checkboxes in my corona materials!

Out of interest why did you choose not to use a fresnel in the glossiness slot to smooth off the glancing angles?

2015-05-28, 12:57:36
Reply #4

Silverwing

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Out of interest why did you choose not to use a fresnel in the glossiness slot to smooth off the glancing angles?
I could have done that. You have to know that it depends on the micro structure of the object if it shows angle depended glossiness.
This time I choose not to use it although it would be no problem to do in corona! I hope that was a satisfactory answer to your question :-)

Cheers,
Raphael

2015-05-28, 13:45:12
Reply #5

dartofang

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render looks pretty damn real.

2015-05-28, 16:13:05
Reply #6

Fythos

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Great work!
The grey area seems to be worn out on the border, may i ask how did you did it using corona?

2015-05-29, 01:25:39
Reply #7

aTanguay

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Looks wonderful.
Love the subtle molding lines.

2015-05-29, 09:29:35
Reply #8

vblackrender.

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great work!

2015-05-29, 12:29:54
Reply #9

Silverwing

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@ cgdigi:
Thanks a lot. I appreciate it!

@ Fythos:
Corona supports a lot of C4D shaders. Including a vertex map.
I just made a vertex map weighting the edge. Then I created a plastic and a metal material.
I put those inside a corona blend material and blended between those using a vertex shader multiplied with some dirt.
This normally gives good results that look like a used edge.
I hope this answeres your question.

@ aTanguay:
Thanks a lot. I´m gald you like it!

@ kscore:
Thank you!

P.s. for those who want to really use the Corona logo as wallpaper I have rendered those two logos in 4K. Just right klick, save as:




2015-06-02, 10:27:03
Reply #10

jpafrancisco

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Hello Love your renders!
Download Corona Alpha2 and gonna try out the material that you made but wondering how do you access the SSS Material? I don't seem to have it see the attached. Still learning the renderer though

Thanks


2015-06-02, 10:36:43
Reply #11

Rhodesy

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I think he has access to newer versions not released to the public yet. All looks good though. Love the simplicty and logic of the corona material and the quality it produces.

2015-06-02, 12:06:11
Reply #12

jpafrancisco

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Ahh oks. thanks