Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Bug Reporting => [C4D] Resolved Bugs => Topic started by: NEO-N on 2018-08-04, 11:50:18

Title: Node Editor feedback (2018-08-03 version)
Post by: NEO-N on 2018-08-04, 11:50:18
Deleted content.
Title: Re: Node Editor feedback (2018-08-03 version)
Post by: Cinemike on 2018-08-04, 18:41:44
I REALLY love to drag and drop bitmap files from an explorer window into the node editor of R20 and it creates an image node there.
I'd love to have this for Corona, too.
Title: Re: Node Editor feedback (2018-08-03 version)
Post by: furtonb on 2018-08-05, 02:47:44
Thanks for the release!

Some other areas of improvement to add to the previous list
- duplicating nodes (either via cmd/ctrl+c and cmd/ctrl+v or dragging the node with a modifying key pressed – like in Grasshopper) doesn't seem possible
- removing connection between nodes directly in the editor (either via right clicking in the editor window on the input/output socket, or dragging the node out of an input when pressing a modifying key)
- alignment and distribution of nodes: when dragging multiple already existing materials into the nodal editor, it takes a lot of time to arrange nodes in a usable manner (especially when doing dozens of them at once)

Keep up the good work!
Title: Re: Node Editor feedback (2018-08-03 version)
Post by: koubankeo on 2018-08-05, 17:29:34
It looks very good :)

So far only kendo shader-karate tiles and interactive rendering are not working. Cinema layer shader is not supported? Shader fusion causes crash. And textures manager is empty..

Thank you very much!!
Title: Re: Node Editor feedback (2018-08-03 version) CONTRIBUTE!
Post by: furtonb on 2018-08-05, 20:02:05

I already mentionned the first one, and the second one I think it's possible (if I understand correctly). At least I can tell you for sure that you can unplug the nodes with the mouse.

I'll add the third one to the list so we have a full clear list for the devs, thanks!

Yes, it slipped under my radar – you mentioned the ctrl+drag version, whereas it should possible via ctr+c/v or right click/duplicate as well.
I am trying to unplug the nodes, it is not working (I tried with all the possible combinations and clicks): how do you do it?

(Note: I'm on a Mac, so if you are using Windows, it could be a platform dependant issue.)
Title: Re: Node Editor feedback (2018-08-03 version) CONTRIBUTE!
Post by: Beanzvision on 2018-08-06, 09:41:51

I already mentionned the first one, and the second one I think it's possible (if I understand correctly). At least I can tell you for sure that you can unplug the nodes with the mouse.

I'll add the third one to the list so we have a full clear list for the devs, thanks!

Yes, it slipped under my radar – you mentioned the ctrl+drag version, whereas it should possible via ctr+c/v or right click/duplicate as well.
I am trying to unplug the nodes, it is not working (I tried with all the possible combinations and clicks): how do you do it?

(Note: I'm on a Mac, so if you are using Windows, it could be a platform dependant issue.)
Like so...
Title: Re: Node Editor feedback (2018-08-03 version) CONTRIBUTE!
Post by: furtonb on 2018-08-06, 13:00:47
Like so...

Ah, so the end of the rope. I was trying to unplug from the input circle... :)

Thanks!
Title: Re: Node Editor feedback (2018-08-03 version) CONTRIBUTE!
Post by: Beanzvision on 2018-08-06, 14:00:58
Like so...

Ah, so the end of the rope. I was trying to unplug from the input circle... :)

Thanks!
No probs!
Title: Re: Node Editor feedback (2018-08-03 version) CONTRIBUTE!
Post by: Beanzvision on 2018-08-06, 14:50:10
Ah, so the end of the rope. I was trying to unplug from the input circle... :)

I said the end of the spline (rope) especially...I'm sad. Joking. All sorted out now, thanks beanzvision for the video.
No problem at all. Thanks for the thread too. We're watching it closely ;)
Title: Re: Node Editor feedback (2018-08-03 version) CONTRIBUTE!
Post by: furtonb on 2018-08-06, 15:12:07
Ah, so the end of the rope. I was trying to unplug from the input circle... :)

I said the end of the spline (rope) especially...I'm sad. Joking. All sorted out now, thanks beanzvision for the video.

Yeah, you are right again...
The heat starts to melt my brain, textual instructions are not working anymore apparently... A beer could help, though. Let me see.
Title: Re: Node Editor feedback (2018-08-03 version) CONTRIBUTE!
Post by: Beanzvision on 2018-08-06, 16:29:46
Ah, so the end of the rope. I was trying to unplug from the input circle... :)

I said the end of the spline (rope) especially...I'm sad. Joking. All sorted out now, thanks beanzvision for the video.

Yeah, you are right again...
The heat starts to melt my brain, textual instructions are not working anymore apparently... A beer could help, though. Let me see.
No need to check, beer always helps! ;)
Title: Re: Node Editor feedback (2018-08-03 version)
Post by: Eddoron on 2018-08-06, 20:48:26
I would agree with almost everything written in the first post, BUT the native layer shader should be replaced.

Masking one map out can be quite confusing, especially if you're using mixes in a folder and mix that too.
The shaders inside the layer will be dragged around or new shaders created above them/nesting the old ones.

Would the input nodes switch when a shader is dragged from top to bottom etc? This seems unnecessarily confusing.

I'd go for a compromise shader between the C4D layer and Corona's material.

Have input nodes and directly below the masking channels. The mixing mode should offer many options as do the native mixing shaders.
A "+" symbol on the new layer shader to create additional node inputs, as it was suggested, would be great. The numeric mixing-value should also be independent of the mask.
This is a much-requested feature. 1=full mask, 0= no mask.

Title: Re: Node Editor feedback (2018-08-03 version)
Post by: mendunia on 2018-08-07, 17:36:05
Hi all,

I have my own "wish list" too, about functionality of node system ;p
some of my suggestions were mentioned before:

1. ctrl+RBM  -> Drag and copy, material or shader inside node editor
2. node structure should be saved inside each seperate material (right now if i drag material to new "view", position of each node will reset and stack one on top of other)
3. Right now we can't save material made in node editor in Content Browser, textures and some of shader aremissing. It pointless to use node editor if we can't save or move materials between scenes.
4. rectange selection of multiple shaders/materials inside node editor.
5. on left side of node editor there should be list of shaders (similar to redshift or arnold) just to drag and drop to create new nodes
6. If there is material selected in material list it should be highlighted in node editor too,
also by pressing "S" we should be able to frame this material in node edtitor.

also, is there any possibility to rework material view to be more compact, dense? (probably i will be hated for that by anyway, more like in 3DS ;p)


I konw it all take time, I wish the best for Corona and Corona Team!

best
Greg
Title: Re: Node Editor feedback (2018-08-03 version)
Post by: koubankeo on 2018-08-07, 20:13:35
I already wrote earlier, kendo shader and in interactive rendering when using a shader filter, the material is yellow. I know it's a small bug, just put it in the future list :))

Thanks
Title: Re: Node Editor feedback (2018-08-03 version)
Post by: Eddoron on 2018-08-08, 07:26:20
I know those renderers mixing nodes. Though, I'm not sure I understand correctly what you mean.
Title: Re: Node Editor feedback (2018-08-03 version)
Post by: prayasan on 2018-08-08, 13:49:08
Been testing the latest release and like it so far.

ONE thing though.

When using a layer material inside the node editor and deleting one of the materials there using the right click the material gets deleted from the material manager too.
UNDO does not return the material. Simply does not work. Am i doing something wrong here or is this a bug?

Cheers
Rob
Title: Re: Node Editor feedback (2018-08-03 version)
Post by: prayasan on 2018-08-09, 09:05:24
Well then it needs some form of a remove command in there. I wouldn't call this behavior totally normal.
Title: Re: Node Editor feedback (2018-08-03 version)
Post by: prayasan on 2018-08-10, 10:20:35
@prayasan : Try to right click in node editor, on your shader, and see if "remove from view" is what you are looking for, instead of "delete".

That's working. Thanks for the hint.
Title: Re: Node Editor feedback (2018-08-03 version)
Post by: bumikk on 2018-08-16, 10:17:55
My feedback about Node editor (as for now):
Title: Re: Node Editor feedback (2018-08-03 version)
Post by: Beanzvision on 2018-08-16, 11:20:49
My feedback about Node editor (as for now):
  • Delete key should delete selected nodes
  • Please add shortcuts for moving and resizing viewport: key "1" + mouse drag for move and key "2" + mouse drag for zoom
Agreed +1
Title: Re: Node Editor feedback (2018-08-03 version)
Post by: Beanzvision on 2018-08-16, 17:37:42
True, but for those tablet users like myself it would be handy ;)
Title: Re: Node Editor feedback (2018-08-03 version)
Post by: bumikk on 2018-08-16, 20:59:25
True, but for those tablet users like myself it would be handy ;)

 Interesting, I've always use mouse and keyboard, didn't thought about that !

Yes. In addition, these are the C4D default keyboard shortcuts. Just to clarify [1 + Left Click and drag] moves node viewport content side to side and [2 + Left click and drag] zooms node viewport content in and out ...like you would do in cinema perspective view and after all these years with Cinema 4D, I think each of us has these shortcuts in muscle memory already I guess. Indeed very helpful for users working on tablets.
Title: Re: Node Editor feedback (2018-08-03 version)
Post by: mrittman on 2018-10-05, 16:01:01
+1 for optimizing workflow performance/disabling material preview as much as possible.

I've got a Corona layered material and it takes a long time to render each material preview, and sometimes crashes C4D. I can attach a scene file if needed, but I have to assume you guys are aware of this already.
Title: Re: Node Editor feedback (2018-08-03 version)
Post by: tuami on 2019-05-29, 11:01:15
My feedback about Node editor (as for now):
  • Delete key should delete selected nodes
  • Please add shortcuts for moving and resizing viewport: key "1" + mouse drag for move and key "2" + mouse drag for zoom
Agreed +1


1+++++ yes, please add 1 + 2 keyboard support for node editor (Like the navigation in the standard c4d Node Editor)
And please add assets menu width filter function on the left side! That would speed up the workflow!