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Topics - Aram Avetisyan

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Originally posted here:
The thread above has a reply for this issue as well, but is for general 3ds Max UI sluggishness, with or without the combination of Corona.

This will be the specific thread for this issue, as a bug report (for the sake of finding it better) - scene has slower viewport performance with Corona 11 than Corona 10.

[Max] Daily Builds / Corona Decal Channels playground!
« on: 2023-05-12, 14:27:29 »
Corona Decal can now affect specific material channels and their combinations, which can be toggled in the UI.
Additionally, Bump and Displacement have option to be added to the base layer!
Give it a go with the latest daily build and share your results here!

[Max] Daily Builds / New Volume Resolving Playground!
« on: 2023-02-08, 13:00:16 »
New volume resolving is already in Corona 10 dailies!
You can now correctly render inside volumes (e.g. water, clouds).
And give the Camera physical size, to be in different mediums simultaneously!

Give it a go and share your results here!

[Max] Daily Builds / Clouds playground!
« on: 2022-08-20, 11:51:18 »
New Clouds are available in Corona 9 Daily Build!
Check them out in CoronaSky and share your results!

P.S. Thanks Maru for the renders!

[Max] Daily Builds / CoronaPattern playground!
« on: 2022-07-13, 11:22:00 »
CoronaPatternMod modifier is out with first Corona 9 Daily build!
Create a surface, apply the modifier, set the pattern-geometry and boom!
Go ahead and share your results here.

[Max] Daily Builds / Tonemapping playground!
« on: 2022-03-12, 12:54:21 »
The new programmable, stackable and playable tonemapping is here with Corona Renderer 8 RC1!


Apply the operators, tweak the settings, move them up and down to change the order (applied from top to bottom), try the new presets and also create and share yours!

Scene from Evermotion

[Max] Daily Builds / CoronaDecals playground!
« on: 2021-10-13, 10:19:07 »
Corona Renderer 8 Oct-12 daily build comes with new CoronaDecals!
They can be found in Create > Geometry > Corona subtype menu.
You create CoronaDecal, assign a material with or without opacity to it and it will project on all surfaces intersecting its bounding-box.
There is a quickstart scene attached (Max 2019).
Give it a go and share your results here!

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