Is there a solution coming for the triplanar slowdown?
We rolled back the renderfarm and workstations to C9 because C10 is unusable slow with the triplanar shader.
I wonder why you don't have 40 or 50 different scenes or short animations for quality control, each testing specific requirements and combinations.
Then, with each new release, you would render all those scenes once and suddenly find that one or two of them are taking a long time to render, or something looks different than it did before, and so on.
That way you would at least find out obvious things like that. But for us customers to try it first and then complain here in the forum is not optimal. We are customers, not testers. We pay for the software and are not paid to test it.
Have a nice weekend
Andreas