Author Topic: 3DS MAX 1017: new UI (new icons, again?!) and new "ART" renderer engine...  (Read 29930 times)

2016-03-31, 13:27:06
Reply #30

chopmeister

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Why quality is expressed in Decibels for the ART renderer? Is it running on sound card?

Those icons look horrible. I hope it will be easy to get used to them...


My guess would be because noise is often expressed in dB given that it's nothing more than a ratio between two values, and the quality parameter in ART is obviously on a logarithmic scale then.

On another subject, I don't get all the people talking about killing off max - exact same stuff always being said with every new max version. Max has the second largest user base out of all ADSK products after AutoCAD. According to people from Autodesk I talked to, and some other industry insiders, the ratio of Max to Maya users is anywhere between 4:1 and 8:1 depending on who you're talking to. Financially, and in which ever other way you put it, it would make zero sense to kill max. I'll wait until I get to test the release before I judge how much/little effort ADSK put into this one. :)




2016-03-31, 13:38:23
Reply #31

racoonart

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According to people from Autodesk I talked to, and some other industry insiders, the ratio of Max to Maya users is anywhere between 4:1 and 8:1 depending on who you're talking to.
Last thing I heard was 10:1 , but I think that's not making too much difference then :D . As long as max generates enough profit there is no logic reason to make it eol. Softimage was a different case - even with all those licenses sold before AD bought it. Autodesk is a stock market company, the stuff that's making the least amount of profit (not even talking about none) is dropped. CEOs then will be able to hold a great speech about maximizing efficiency this year and stock value goes up. Big corporations do that all the time - buy stuff, see what works, drop the products that do not contribute much to the profit.
The mere idea about integrating max into maya is so far off that I could not possible list all the reasons why this will never happen.
Any sufficiently advanced bug is indistinguishable from a feature.

2016-04-03, 18:43:47
Reply #32

FrostKiwi

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When I say win10 I know the UI is nice yes, but they forgot about stability when it was first released compared to win7 or even win8.1 ( I know that one is updated lol ), I've tried it and I was amazed by the dark style buttons  etc but after a single day total mess was happening to my softwares etc and lot of people was like going back to win7, So for me UI was like a new "fancy UI change" and that's it... I just don't want it to crash max even more  than being  beautiful that's just my two cents :D

Hope to see it released this week so I can test it and remove that fear :D
Switched to Win10 three days ago. Can't complain to be honest. The big issue is updates, that you have to kill through gpedit. Microsoft removed they ability for the average user to turn off updates, since now every thing is integrated through that service. Driver updates, programm patches, downloading prerequisites. Actually a nice feature, Windows autodetects whether the code calls for visual studio 2014 or .net framework 3.5 etc. and auto installs it.

If you do programming however, this is horrible horrible stuff. Installed a beta driver? Well fuck you we didnt sign it, lets revert everything you did back next time you restart because fuck you.

I came to the habit of a small windows setup routine since win7 and have a script for that, turning off superfetch, the whole prefetch subsystem, killing NTFS index and associated win search functions, updating once killing win updates, moving all cache functions and pagefile, mklink for swapfile to 2nd HDD, removing the whole app subsystem since win8 and now removing all cortana and xbox integration.

All that makes me a really happy Windows user.

Why do I feel  Autodesk is killing Max slowly even If it's used by a lot of companies and artists?
All IMO:
During the time when nCloth finished deving Autodesk may have put so much work into creating an integrated solution for all simulation needs, that it made it impossible to port it to a now very old programm architecture, that prides itself with year long compatibility and thus much much community side development of scripts, workflow enchancments, etc.
From their talks at cons I got the impression they want a magic do it all 3D package, which is why all the nHair, nCloth stuff was pushed so hard. So there is no justifiable reason to push development on an older plattform, that could never properly support it, what their vision is, which is why Softimage had to die.

Supporting Max from that standpoint makes zero sense, so the logical step is to kill it. But that's when reality hit Autodesk I believe, seeing the backlash after Softimage died, canceled the plan for a unified system and instead now they are being developed side by side again.

Which would explain the lackluster and down right aweful 2015, 2016 updates, which didnt bring anything new, but problems and shitty photoshop filters. So now, with the Art renderer there is a first new step, a first real feature and not a update "to not give the impression of intimidate death"
I'm 🐥 not 🥝, pls don't eat me ( ;  ;   )

2016-04-14, 22:51:48
Reply #33

blank...

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- Is layer manager now usable?
- Is zoom fixed?
- Is auto window / crossing selection fixed?

2016-04-21, 08:48:08
Reply #34

romullus

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Does anybody tried asset library yet? Is it any useful?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-04-21, 13:27:19
Reply #35

Jann

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So far I've only installed the trial on a small 10.6' tablet and can report that interface scales properly with Windows scaling.
So finally high resolution monitors or notebooks should be fine to work on :)

2016-04-21, 14:36:22
Reply #36

chopmeister

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Installed the trial yesterday. It looks nice, but it somehow feels weird :D I gotta get used to it I think. Viewport performance seems very good, and the new UVW unwrapper is a dozen times faster. I did encounter something which seems like a memory leak, but I have to do some more testing to confirm.