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Messages - jrcenator

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16
[Archive] Alpha Builds / Re: Corona Alpha v5 released!
« on: 2013-06-20, 18:22:35 »
Hi Ondra, thank you very much for this amazing render engine.
Just 1 quick question. In this A5 release, for bitmap blur amount, do I need to change it to 0.001 just like previous release?

17
You really tempting me with CG-source HDRI ;).
Maybe I try to get one and run it with my scene. Also your render for Paris apt in gallery section using HDR from cg-source?

18
How about the one from Hyperfocal? they had 2nd series with skies that looks nice

19
Wow, it is a really nice HDRI. The sun/shadow is sharp and had lots of natural color. Really helpful man :D Thank you

20
Hi, thanks Jahman. It's really good reading and nice tips there :). Looks like I need lots of experimenting (also in my material setting, I realize it's really bad).
Anyway, thank you very much for all of you :D

21
Wow, really nice. Do you by any chance can show me what your HDR image looks like?

Thanks :)

22
Hiya, this is my updated result. I changed the HDR file, remove the sun and still without postpro.
I also included my render without material so only the raw light is visible.
Any comment and suggestion is much appreciated

23
Gallery / Re: Corona Renderer sample scene
« on: 2013-06-09, 09:17:56 »
@kennyisimi: How did you archieve such light in the image you attached (the one named kpfp)? Did you use HDR?

24
If it's HDRI, then it means data about environment lighting situation is already there, so if you want your lighting look as it was intended by the creator of the Map, then do not mix it up with anything else. Corona can sample HDRI maps well, so if there is a strong sun spot on your HDRI map, you will get those nice crisp shadows.

When opening HDR files, always make sure you set them to 32bit and def. exposure when opening.

Hi thanks for the respond, Rawa. I will experimenting again with HDR light (without sun this time ;)).
I will post the result again here.

Thank you very much

25
It looks like the sky is uniform so there are no visible shadows or shading. Maybe it's because of the HDRI you're using. Can you show it? If you want to keep it, try changing contrast between the HDR skylight and sun, for example use lower intensity of HDR and stronger sun.

Here it is the jpg version of the HDR that I used

It looks like your hdri is lighting your scene almost equally from all sides, I guess you could achieve the same lighting using a single color as environment lighting..

As rawa said try to avoid sun, instead use photoshop or if you have vray then vrayhdri and play with gamma and exposure settings for hdri itself to get more contrast. This will give you hard shadows and some variations in lighting...

If it fails, try different hdri or you might also try corona sky + sun...
@Lacilaci & Keymaster: this is my raw render using HDR and corona sun. As you can see, its kinda dull.

Maybe you can give some suggestion here. I'm kinda stuck here T.T

You just have to tweak the input image itself, it is virtually impossible to get anything else than the single correct unbiased result from Corona in this situation

hmmm its looks like I need to tweak within the HDR image itself. I'll give vrayhdri a shot :), looks like it's got more setting.

Thank you very much for everyone respond here :D

26
Why would you use corona sun when it's an HDRI?

umm to achieve the strong shadow. Did I do something wrong here?

27
@Lacilaci & Keymaster: this is my raw render using HDR and corona sun. As you can see, its kinda dull.

Maybe you can give some suggestion here. I'm kinda stuck here T.T

28
Hi Lacilaci, thank you for your reply. Currently I'm doing lots of exterior render (which the result I'm not really proud of :( ).
I just feel that my light not "real" enough, maybe I just post the raw render here and ask for suggestion also :D

29
Hi, I just wanna know, what is the correct workflow in Corona while using HDRI for it's lightsource?

Usually what I do is: assign HDR in environment slot, tes render, adjust the exposure & highlight in post tab then add sun and adjust its multiplier to match the light before.
Any suggestion is most welcome, thanks before.

ps. sorry for my english

30
News / Re: Added support for normalbump, Hair&Fur
« on: 2013-01-29, 15:36:45 »
could you please tell me how to do that? :)

That's pretty easy to do.
First you need to have gamma workflow setup correctly ("Rendering" -> "Gamma/Lut Setup".
I keep it this way:


input and output to 2.2 (whereas output is more a personal decision, I have it setup to 2.2 for scripting reasons, normally - in an exr workflow - I'd tend to use 1.0)

After that the important step is documented here... If you load a bitmap texture you have to check "override" and set it to 1.0, this means the map will be loaded with gamma 1.0 (which will obviously look too bright in your editor but that's ok)

Thanks a lot, this really helped me out :)

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