Chaos Corona for 3ds Max > [Max] I need help!

unliking far clipping camera and bugs with "no emit light" coronalightmaterial

(1/1)

mienda:
Hello I have two difficulties with Corona:

1) _I am having problems when using camera clipping. Is there a way to turn off camera far clipping so that I can see the background (HDRI for example in environment). I don't know of a way to use camera clipping and a background environment at the same time (to avoid post-production) Have you experienced this constraint already and what would be the best solutions?


2) _In addition, in the case where we use a textured plane in "corona light material" with a background so as to have a background, there are very often rendering problems (the light does not pass well, there is materials problem) when you uncheck "emit light".
I read that it was necessary to deactivate "affect reflections" for it to work but this solution is not entirely satisfactory because it impoverishes the reflections ... In my eyes it is very important to be able to use these backgrounds without problems ( like vray and the true lightmaterial which works perfectly) because in architectural images we use these subterfuges very often!

Thank you in advance!

Damien

Avi:
Hi,

In reply to your questions:

1) You can turn off camera clipping from here :
https://bit.ly/2PXVLsN

You can also Enable the clipping and use Near and far value to get the desired results.

In addition to Camera clipping, you can also use viewport clipping in case you are not able to see far away objects on the viewport.
https://bit.ly/3tm2CKk

2) I am not sure what do you mean by light does not pass well. In case you mean that it occludes the other light sources then you can simply uncheck the "occlude other light" option in CoronaLightmtl.
https://bit.ly/3xXoFL0

Let me know if this helps.

Regards,
Avi

Navigation

[0] Message Index

Go to full version