Yup, the rounded + other bump is not issue at all, that's what the slot is there for.
A simple script could be made to populate materials with this map if you want to apply it to whole Revit models (I do too).
I actually made similar complaint when this happened, but the fact is, the current solution is much more logical. When you look at all the more advanced shading systems (like Unreal 4), they are even more modular. There are no features attached to basic properties of material, and everything has to be added. In flat (node graph) network, this difference would seem almost negligible from user perspective/workflow point, but we're kind of positively spoiled with the all-in-one type of shader legacy hauling back to 3dsMax roots, but if we want to have truly flexible shader that allows for every feature imaginable, those features need to be detached.