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Messages - TomG

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31
Most welcome! Keep your fingers crossed with us that all goes to plan lol :)

32
At present, any implementation we could do would be quite limited - for example, animation would not be supported (but that's exactly when you might want cloud/network/farm rendering). This means it would be quite a bit of development time, for something not very useful to you as a user. We'll see how that changes in the future, but that's where things are for now. Hope that helps clarify the situation!

33
The HF for Max 2025 is due out next Wed if all goes according to plan.

34
[Max] I need help! / Re: Black rectangles in saved images
« on: 2024-04-04, 17:21:33 »
Build is going through QA. If all goes well, we hope to see this released sometime next week.

35
If by "all systems will be rendering in the office" you mean that there are 16 machines rendering in the office (all 11 main licenses, and 5 render nodes), then you will have no remaining licenses to use Corona elsewhere (technically, you will have 11 GUI licenses so you can see the Corona interface, but zero rendering licenses for IR or similar, even for rendering material previews).

EDIT probably the best bet is to get one more Render Node for the office, and that leaves 1 main license free and clear for use elsewhere :) Assuming you don't want to just remove one machine from rendering in the office of course.

36
Gallery / Re: CGI - NATURAL POOL
« on: 2024-04-02, 20:03:59 »
You're welcome, discovered by personal experience hahah, always good to learn things the hard way ;) Let us know how you get on when you test it, to see if it helps make those improvements even more "improvey" ;)

37
Gallery / Re: CGI - NATURAL POOL
« on: 2024-04-02, 15:12:57 »
As a thought, did you upscale the people before running AI on them? AI does not do well where faces and people are small in the image, and ensuring what you pass to it is at least 512 or 1024 (assuming SD vs SDXL) will help. That being for each extracted person. So basically, extract people separately, upscale them, run AI to improve them, downscale and paste back into original image?

38
Quick questions and thoughts - what is the fire, an openvdb? A Phoenix sim?

Also, there's no Tone Mapping Control used any place is there, where restarting a render is needed to see the effect, so, e.g. you could adjust tone mapping and save the image getting one result, close the scene, never having re-rendered since adjusting tone mapping, reopen it later and the Tone Mapping Control would now take effect and the render would look different.

39
[Max] I need help! / Re: IR freezing
« on: 2024-03-21, 12:27:44 »
Not heard of this before, we'd need info, at very least Max version and Corona version, but also is this every scene or a particular one? Any recent updates to Max, Corona, or Windows? Also useful would be a scene file where this happens to you, which can be sent privately via ticket at https://support.chaos.com/requests/new (include a link to this forum post so we can connect the dots, ty!)

40
Still not apples to apples, as you would have had to pay for Phoenix, Scans, and Player separately back in 2022 if you are comparing to Premium, or you'd have to look at Solo pricing today. And as noted, few people use render nodes - maybe a higher percentage here on the forums where users are more dedicated and "hardcore", but usage and purchase stats show nodes are not used by the majority; so these are not comparisons across the board for every user and most people do not see anything close to this kind of price change.

41
There shouldn't be an 88% price increase except in one particular scenario. This figure would only be true in one specific case - you once had Corona 7 with 3 free render nodes, which you cancelled, and now you return, as the render nodes are no longer free. (But they did stay free if you did not cancel your license and it's been running since before Corona 8).

Also as a note even then most of that price increase would have been true 2 years ago with the release of Corona 8, when free render nodes were discontinued. The difference between Corona + 2 render nodes in 2022 and Corona + 2 render nodes in 2024 with the latest price change is also nowhere near an 88% price increase.

So most users are not seeing anything near as dramatic as an 88% price increase.

EDIT - also this is only true if you choose Premium, which includes Phoenix and more, which were not included in the Corona 7 and earlier licenses and had to be purchased separately. So the 88% increase is not comparing apples to apples. There is still the Solo license, which is much more like what the old Corona 7 and earlier licenses were.

42
[C4D] I need help! / Re: Scene Converter Details
« on: 2024-03-19, 12:02:05 »
It will vary depending on the material, and even the settings in the material, as to how close a look can be obtained :) Also the conversions are still being improved at this time, so would be best to have a look after the code freeze / final release, as things should still be getting better here and there.

43
[C4D] I need help! / Re: Scene Converter Details
« on: 2024-03-18, 19:34:24 »
The Metalness options are covered in https://docs.chaos.com/display/CRMAX/Corona+Converter (similar documentation should follow for C4D I believe). Basically it's have Corona make an educated guess on whether it should be a Metal material, or have it always create a Metal material, or never create a Metal material. Use Auto unless you find your plants and grass are turning into metals, in which case use never which is No Metal (usually there are less metals in a scene and so easier to manually go through and adjust those after conversion). Unfortunately many pre-Physical Material materials were set up with unfeasibly high IORs for instance, which should only happen on metals, so may be interpreted by Corona as metal during conversion.

I haven't tried the second, I'd say that either it converts the selected shaders, or it converts all shaders in select objects, letting you choose whether to select objects as a whole and convert everything on them, or to select specific shaders that you want to convert.

44
There will be no support for Chaos Cloud Rendering (hence the archiving). There will be support for Chaos Cloud Collaboration, though - we have yet to see if that can be considered for 12 or not, depending on the progress of the work on the VFB.

45
Well, a wall is different as it is not a volumetric object but a solid one, so you clip it to hide it (else you see nothing as you are inside a solid object :) ). But for being inside water, glass, smoke, fire, etc. you don't need to clip them away because you can still see through them by the correct amount depending on the nature of the volume.

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