Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: Husi on 2019-01-28, 07:43:01
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I was just wondering if Corona team is working on improving corona scatter? Adding presets and include/exclude functions like forest pro?
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I'd definitely would like to see more development on Corona Scatter too. I personally use Corona Scatter in most situations, and only switch to Forest Pack if really needed.
It's simplicity wins the Forest Pack's messy interface for me. No question Forest Pack is way more advanced, but for everyday use 70% of it's advanced features is not needed.
If only it had features like control over the scale of each separate scattered object (within instanced objects menu), simple exclude include with option to mark the areas with a brush, and option to save your setups, it would be a perfect tool.
Using distance maps and advanced scattering techniques unfortunately also slows Corona Scatter down a lot.
Anyways. Would be awesome to see Corona Scatter Pro at some point.
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Priority things I'd like to see for Corona scatter:
1. Edge trimming (at the sub-object level). The distance map/scaling feature is neat, but doesn't hold a candle to simply clicking a couple of buttons in forest pack - it also doesn't work well for large scatter patches/objects.
2. The ability to easily apply a material to affect the whole scatter (i.e mapping a bitmap to a scattered rug).
3. More control over scatter distributions/scale i.e individually mapped distributions/scales of scatter source objects within the same scatter group. Currently you need to have multiple scatters to do this + masks.
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We will have a separated plug-in called Corona Scatter PRO.
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Hi guys, thanks for the tips ;-)
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I would like to add that the only reasons I still use Forest Pack is the already mentioned "edge trimming", but also "clustering". I get a lot more realistic nature with clustering, since a lawn or a forest aren't completely random. Can this be done with corona scatter, in an easy way? If not, I suggest it as a feature.
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Thanks, adding all these among requests.
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Is there a way to draw diffuse color of scattered objects from the diffuse texture of the object they are being scattered on ?
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It's sorta possible to do with some hacks: https://forum.corona-renderer.com/index.php?topic=15049.msg95718#msg95718 The method has some limitations, but currently it's the best that you can achieve. Hopefully that will be easy to do in scatter pro.
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Thank you Romullus :)
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Glad to help you! :]
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So how's this going?
I think nothing changed in CS since forever, are we going to get any updates?
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are we going to get any updates?
yes
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YES!
(https://i.ibb.co/254Sc8p/yeskid.png)
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Is it going to be in this quarter? Or 2021?
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We cannot estimate it right now.
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If Corona scatter ever updates to more "like" forest pack pro, i'll be the happiest person to ditch Forest Pack Pro. It's junk, it's buggy, it's messy and it's very very very very very very SLOW. You need to tweak it HARD to get it running "normal" on heavy scenes.
I said tweak, not twerk :)
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Thanks, we have some plans regarding that ...
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Us C4D users - who btw. pay the same money like Max users, would also like to have the same features.
Sometimes the motto "Max first" makes us feel like B-clients.
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In C4D there is native MoGraph that can be used for scattering. Isn't that an option?
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Yep, that's the reason for no scatter in C4D - if a product has a native solution, best to go with that (people are already using it, it is instantly "compatible" with the software, etc.) Just like Max had Slate so we didn't write a node material editor for it, but C4D has no equivalent so we did write one for that (no small task :) ), C4D has mograph which is far more powerful and flexible than anything in Max and should work well for scatters (as well as many other things of course!)