Author Topic: compositing the render elements  (Read 4197 times)

2013-03-28, 11:25:59

lmikkelb

  • Active Users
  • **
  • Posts: 86
    • View Profile
Yey!
The Corona render is great!


I was wondering if anyone have done a nuke composit of all the regular render elements, could anyone be so kind to share som examples of how you whould composite a beauty render, for example in nuke?( Just a screen grab maybe)

Thanx!

2013-03-28, 22:27:42
Reply #1

lmikkelb

  • Active Users
  • **
  • Posts: 86
    • View Profile
maybe wrong place posting this question/request ? :)

2013-04-12, 08:29:23
Reply #2

lmikkelb

  • Active Users
  • **
  • Posts: 86
    • View Profile
I have reflections in the directlight pass and directlight in  the gi pass. having some problems compositing the passes, Maybe its not possible at this stage?


2013-04-12, 10:21:14
Reply #3

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
They are not separated yet, but it is possible to do...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-04-12, 12:02:10
Reply #4

racoonart

  • Active Users
  • **
  • Posts: 1446
    • View Profile
    • racoon-artworks
They are not separated yet, but it is possible to do...

I'm already bugging keymaster for this directlight/gi pass thing for a while now ;) It has been 2 different things in the past but not anymore. Also reflections should not be included in a lighting pass. Physical-Correct or not but things that can be separated should be separable.
Maybe you should include some checkboxes in the REs to let the users decide what they want to see in the pass (common method in other render engines)
Any sufficiently advanced bug is indistinguishable from a feature.