General Category > [Archive] Corona Scatter 2.0
First screen grab of scatter with texture map
ChrisJ:
This is a first peek at the improved scatter object, that is part of the Corona package.
The first task I decided to tackle was to make the scattering follow a texture map.
See the attached image:
It's taken a while since I have a day job, and I'm doing this in my spare time. I have lots of ideas for this one, but for today, this is a good first step.
romullus:
It's nice to see progress on this! Will we be able to test this in dailies, or we have to wait untill it's fully finished?
johan belmans:
Hi ChrisJ
great, I am looking forward to the other features you have in mind.
ChrisJ:
--- Quote from: romullus on 2014-09-17, 08:58:56 ---It's nice to see progress on this! Will we be able to test this in dailies, or we have to wait untill it's fully finished?
--- End quote ---
It's still too early even for an Alpha preview. It has to be made a little more robust for now.
Currently it follows the 'active' texture map. But what the definition of 'active' is, is buried deep in the MaxSDK. I would like it to be any texture map on a material, not just the diffuse texture, but maybe any user specified map.
arqrenderz:
sweet news :)
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