General Category > [Archive] Corona Scatter 2.0

First screen grab of scatter with texture map

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ChrisJ:
This is a first peek at the improved scatter object, that is part of the Corona package.

The first task I decided to tackle was to make the scattering follow a texture map.

See the attached image:

It's taken a while since I have a day job, and I'm doing this in my spare time. I have lots of ideas for this one, but for today, this is a good first step.

romullus:
It's nice to see progress on this! Will we be able to test this in dailies, or we have to wait untill it's fully finished?

johan belmans:
Hi ChrisJ

great, I am looking forward to the other features you have in mind.

ChrisJ:

--- Quote from: romullus on 2014-09-17, 08:58:56 ---It's nice to see progress on this! Will we be able to test this in dailies, or we have to wait untill it's fully finished?

--- End quote ---

It's still too early even for an Alpha preview. It has to be made a little more robust for now.
Currently it follows the 'active' texture map. But what the definition of 'active' is, is buried deep in the MaxSDK. I would like it to be any texture map on a material, not just the diffuse texture, but maybe any user specified map.

arqrenderz:
sweet news :)

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