General Category > [Archive] Corona Scatter 2.0

Feature requests

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Ondra:

--- Quote from: Adi on 2014-08-29, 00:43:48 ---
--- Quote from: vicnaum on 2014-08-28, 21:50:14 ---Just make it Multiscatter+Forest

--- End quote ---

My thoughts exactly :)

--- End quote ---
it is pretty bold to expect this one extra free plugin for a renderer to cover everything done by 2 scatter plugins costing about 300 euro each...

Stan_But:
Well
What you think about coronapattern such as vraypattern? (;

juang3d:
Compatibility with Maya's Xgen, of course thinking in Maya's version of Corona :)

johan belmans:

--- Quote from: Keymaster on 2014-08-28, 14:27:50 ---Post your feature requests for Corona scatter here. I will start:

* Density/scale/... texmaps
* Distribution from splines
* Uniform patterns (grid/lattice, ...)
--- End quote ---

and

-saving presets and apply it to new base opbjects
-based on home made pattrens
-camera clipping ---> yes, + ignore the area behind an object which is not seen by the camera, if the latter is possible????

crazyman:

--- Quote from: Keymaster on 2014-08-28, 15:11:43 ---ehm, that is already implemented...

--- End quote ---

It does, but it is not very precise. I do not know is it because of the way random algorithms are designed or something else.  Try following numbers for instance:
scatter count: 10
box frequency: 0.3
sphere frequency: 0.2
cylinder frequency: 0.5

Above should you give results as follows: 10 objects scattered across surface of your choice, 3x boxes, 2x spheres and 5x cylinders. You will be surprised that numbers does not matched up. Checked on both, Halton and Congruent.

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