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mayaToCorona 0.46

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haggi:
Hi,

this version has the follwing improvements:

- added vector displacement
- improved layered shading, at least with non OSL file textures
- simplified the round corner connections
- improved bump mapping with non OSL textures
- implemented IPR adding and removing nodes and shaders

The OSL texturing seems to yet to work correctly with layered shading, I'll try to fix it in one of the next releases.
Round Corners can now created a little bit easier:
You simply create a round corners map and assign it to the CoronaSurface shader. If you do it via (Ctrl-)drag'n drop in hypershade, you can use the default connection. Or you connect it to attribute called "Round Corners Map".

Again I created a small video to show the IPR uipdates:

max45:
I can not connect Round Corners node to shader and add attributes not working.
Can make a simple scene with the assigned Round Corners?

haggi:
Can you tell me what exactly is not working? What happens if you create a round corners map and try to connect to the CoronaSurface shader? How do you try to connect it?

max45:
Connect it. This way is not so easy.
Add attributes on shader  called "Round Corners Map". Options appeared but nothing happens.
Can make automatic add attribute like in vray?   Menu Attributes-Corona-Round Corners

haggi:
Hmmm... that's strange. On the bottom of the CoronaSurface shader, a section called "RoundCorners" should be visible. In this section only one attribute exists, which is called "Round Corners Map". There is no need to add an additional attribute. If this section does not appear in your shader, something is completly wrong. I'll have a look this evening.

@edit: I just checked the shader. It seems that the attribute exists as shown in the attached image, but the attribute is disabled and you cannot connect anything, correct?

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