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Messages - sk-films

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For those who searching Corona Clipping Mesh


CHECK HERE -> https://forum.corona-renderer.com/index.php?topic=8913.msg179940#msg179940

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[ARCHICAD] Feature Requests / Re: Camera Clipping Plane
« on: 2020-12-24, 17:21:40 »
For those who searching Corona Clipping Mesh!

!!! CHECK HERE -> https://forum.corona-renderer.com/index.php?topic=8913.msg179940#msg179940

Search for:  #Corona Clipping Mesh , #Corona Custom Clipping Plane, #Corona Mesh Clipper

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[ARCHICAD] Feature Requests / Re: Camera Clipping Plane
« on: 2020-12-24, 17:20:29 »
For those who searching Corona Clipping Mesh


CHECK HERE -> https://forum.corona-renderer.com/index.php?topic=8913.msg179940#msg179940

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For those who searching - #Corona Clipping Mesh , #Corona Custom Clipping Plane, #Corona Mesh Clipper 
It's not slicer, but actual clipper.

Check the screenshot attached.
In short - Replacing direct visibility with transparent material (based on distance object). Leaving the rest of properties of material the same as original.

Hints:
 1) You can easily swap White and Black colors in Distance Map and it will be reveal object (insted of clipping)
 2) You can use Mask (bitmap) instead of Distance object.
 3) you can use Front/Back Texmap to render as it is backface culled (All the lighting and reflections stays original)

P.S. Hope devs can implement this feature (as it will be much more efficient on their side, as it will just start rays from the back of the mesh)




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Here's details:

Below is attached a screenshot of the Material setup - that works perfectly for CoronaMtl, but doesn't work in Corona Layered Material.

Basically key things which make it not workable:
Animated Substance -> Animated CoronaMix -> CoronaLayeredMaterial (as Mask)

It works perfectly if every frame is rendered separately (so manually changing frame and render) - please see Manually.jpg
But as soon rendered as Animation it give following (please see Automatic.jpg):

  • Updates just Substance, but not Corona Mix (Holding frame that was selected on timeline)
  • Not updating both (Holding frame that was selected on timeline)


Max file attached.

But!!! Same setup works perfectly with CoronaMtl!!! And works with Standard Blend!!!

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[Max] General Discussion / Render Region - Object (Request)
« on: 2018-02-01, 21:17:29 »
Hi,

It would be great to have an option added to Corona, right next to "Render Selected"  which would allow to render all visible objects (not only selected one), BUT use selected object as Region.
This would  make it as Animated 3D Region.

The benefits are following - Lets say a part needs to be re-rendered and new object is smaller than old one - so some extra area needs to be rendered around the object. So by making a transparent plane will define an area that needs to be rendered.

Thanks

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As mentioned, less than half of RAM is used (only 24GB out of 64GB).
But might still be it.

Just an update - I've stooped and started render again and looks like it didn't improve anything at that point. However gradually it went back to 2 minutes.
So it it could be that it did slow down due to some heavy frames.  I'll double check that a bit later (also want to do a render time chart to see how restarts affected it).

Regarding sharing scene - unfortunately can't do that due to NDA.

Will be looking at it and if I'll see some logic in that or how to reproduce it I'll post it here.

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Same here:

3642 frames to render. Limit: 10 passes.

One by one it takes 2 minutes (+- 10 sec)  to render each frame (random frames).
However rendering animation (with Flicker Free option) gradually went to 4 minutes per frame (at frame 1351 - that's what I render currently)).

So looks like render times increases with each frame.

CPU is max on 40 degrees. And ram used only 24GB from 64 GB.

UPD: I noticed that it might be "scene preparation" is what takes longer (Currently only preparation takes 2 minutes)

UPD 2: On frame 1521 it already takes 4 minutes 53 second (2:37 as Scene and Geometry preparation).

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No it's not. This is version 1.6 (Still using Chamfer workaround)

Also is it possible to fix intersection (overlap) problem. As shown on second screenshot?
Basically selecting 2 meshes that overlap will exclude the mask.

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That's what I'll try for next project. As all setup now.

But anyway it acted strange here.

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Right - a small correction:

The second proxy is actually offset after loading.

BUT!!! It happens somewhere at proxy creation stage.
As tree is actually in 0,0,0 (Pivot as well)
Rotation all 000
Scale at 100%.

But after creating the proxy and loading it - it acts like pivot is in the middle of tree.

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[Max] Feature Requests / Corona VFB during Animation
« on: 2017-03-07, 02:44:46 »
Hi,

There's small problem with Corona VFB during animation rendering.
If it's ON in settings then it will be for the whole animation rendering time.
However if you switch it OFF in settings then previewing the render becomes pain - especially if it's a quick frames. Basically you click "show VFB" to see what's rendering but it switches off when it goes to next frame. So you end up hitting it to view the rendering.

Request:

To make the VFB acting the same as in scanline or others (during animation render). So opening it will keep it open for every next frame and visa-versa closing it will keep it closed.

Thanks

13
Following your logic the second tree should always load in the middle.
However if I load it first (in empty proxy) it appears right on ground.

Regarding different teapot segments - didn't get this. It's not due to segments - it's due to bounding box size.

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Found a problem with Corona Proxy.

To recreate bug:

1) Create empty proxy
2) Load from file (Let's say small sized tree) - All works fine
3) In same proxy Load from file (Taller tree) -> Now the pivot might be in the middle of the tree

!!!Second tree pivot is correct if loaded in empty proxy (as step 2)

15
Thanks a lot!!!
Will it be in next version? (Please mention which one?)

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