As you might have guessed, I need to align a target reticle plane one by one to a number of particles.
I moved the pivot of the reticle plane to the exact same position of my 360 degree panoramic camera. Assigned a look at controller to the plane with appropriate settings to look towards a SDeflector.
I moved the deflector one by one to each individual particle. I thought this would do the trick but particle positions change during rendering and I can't achieve targetting effect.
I know this may be due to several reasons related to the particle settings, but I did the alignment by moving the deflector into each particle, viewport displays %100 of particles.
I have attached the scene file, too.
Can you please help?