Would be hard to do with the active view angle on it in 3D I would think, since it would have to be overlaid in 3D space rather than in 2D. Being accessible to be "looked at" and "clicked on" would be the the other challenge - if it always hovered in the same place no matter where you looked, you could never look at it to click on it!
What would be possible today would be to add it as an actual object to your 3D scene (a 2D plane with the image on it), and you could create warp points on it that would correspond to the location you want to warp to. It wouldn't hover over the 3D space no matter where you looked like this 2D one does, as it would occupy a certain place in the room just as if it was a real object, so not quite the same as what is shown here. It would also have to be large enough to have the warp points clearly separated for ease of use for the user. The downside to that is it would only be seen if looking in that direction, and being an actual object, would obscure whatever was behind it. Just a thought!