Author Topic: Feature requests  (Read 91135 times)

2016-02-18, 14:42:41
Reply #60

Tanakov

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Camera reaction "Scatter only in the Camera Viewed Area" That helps in some cases.

Is there a way to create "multiscatter converter"?
Using Corona since 2014-01-02
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2016-02-20, 17:51:47
Reply #61

Cheesemsmsm

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spline exclude areas please

2016-06-12, 13:42:51
Reply #62

adamski

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Would it be possible to use AO map as a density/scale map for edges?

I tried this to differentiate between large and small grass clumps to tidy up a hard edge but I couldn't get it to work. It did get it to work quite nicely with a hand painted map, but I was hoping for a more automatic solution.

Thanks.

2016-07-28, 23:19:29
Reply #63

flaviomac

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Be abble to pick an animated geometry as the "distribute on object" and NOT have the "intanced objects" redistributed over the animated surface as it change its form. Like to produce the fur of an animated character, or the trees of an talking vulcano like in the pixar short movie.
Is there any way to do this?

2016-07-29, 09:22:55
Reply #64

romullus

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It is already implemented in daily builds and will be available in v1.5
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-07-29, 18:52:53
Reply #65

flaviomac

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Can I download and use the daily build?

2016-07-29, 19:08:25
Reply #66

romullus

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If you're eligible to do so, i.e. you're owner of FairSAAS or Box with subscription licences, then yes, definitely. Here's instructions on how to start using daily builds: https://coronarenderer.freshdesk.com/support/solutions/articles/5000530719-installing-daily-builds
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-11-10, 14:31:00
Reply #67

ktulu

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Please add a way to manually define the position of scattered objects. In Forest Pack its referred to as 'custom edit mode'.
I couldn't find this setting anywhere in corona scatter and it's a major deal breaker for workflows, where one needs to precisely define the position of say trees and still wants to benefit from all the goodies like random scaling, rotation and instancing.

2018-09-28, 11:14:06
Reply #68

robpayne

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Relative save paths, such as ./render/…. and naming tokens (as featured in GSG tutorial here: https://greyscalegorilla.com/tutorials/tokens-name-renders-c4d/).