Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: thesiscamper on 2020-08-14, 01:16:02

Title: UVW Mapping from spline path
Post by: thesiscamper on 2020-08-14, 01:16:02
Hi, I tried searching the forum and Google but I can't find the answer.

I am trying to model a USB cable with paracord wrap, and while I was able to use CoronaScatter to achieve a look similar to what I needed, I can't figure out how to apply a gradient map using the generated coordinates of the spline path. I can do this with PathDeform but the scene becomes too heavy (before converting to proxy) and I would like the flexibility of just choosing a new spline path when I want to.

TL;DR:
I would like the mapping coordinates applied to the spline path for a cable with various gradient colors. The attached image is what I was able to do using PathDeform modifier of 3DS Max.
Title: Re: UVW Mapping from spline path
Post by: dsolod on 2020-08-14, 05:01:57
Hi,
I would recommend to create the cable through the Loft or through the Sweep modifier and turn on their own Mapping
Title: Re: UVW Mapping from spline path
Post by: sebastian___ on 2020-08-14, 13:02:15
Are you looking for something like this ?

Spline Mapping

http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Tutorials/index.html?url=files/GUID-7BFF848B-70B9-4651-A62E-700DC84CC2CA.htm,topicNumber=d30e24444

Title: Re: UVW Mapping from spline path
Post by: thesiscamper on 2020-08-14, 15:48:41
Are you looking for something like this ?

Spline Mapping

http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Tutorials/index.html?url=files/GUID-7BFF848B-70B9-4651-A62E-700DC84CC2CA.htm,topicNumber=d30e24444

I'll look into this, thanks!