Hello everyone.
Please help me with my problem very slow rendering. Very slowly out noise, so that he would have gone completely, you need 400-500 passes, but the time he calculates for this task more than 16 hours. For me, it's just an incredibly long time. Maybe I'm doing something wrong in the structure of the scene. Although the models themselves, in principle, simple, in a scene about 12 million polygons for the entire two-storey house. made of insulating glass window with two panes have a thickness (a thin and tried with a polygon, but the difference was minimal) as in windows are portals on the room side, immediately after the glass. Materials virtually all simple CoronaMtl, blend try not to use it. What is remarkable, with portals estimated time shows a little more than without them. In the light used sky and the sun, the sky defaul, soft sun with intensity 0.2. Just in the interior are simple CoronaLight plane next to each lamp, their 25-30 around the house. Background image behind the windows, a simple self-luminous material, which does not participate in the global lighting. Almost all of the materials from the albedo of 0.8.
The processor on which I calculate the i7-2600k with 32GB of memory.
I would be very grateful to any advice that will help me reduce the rendering time.
Best regards, Alexander.
Crop 1:1 - 143 passes - time 6:30 - UHD + PT16 + LSM2
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