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General CG Discussion / Re: 3dsMax 2016
« on: 2015-04-13, 21:58:22 »
MCG looks interesting. Apart from that i don't see anything that would make me want to leave 2014.
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. Do you know if it's not possible technically or if Boomerlabs just didn't care to make it work in Corona?Don't know. I installed geomaps demo and tried it with different renderers. Scanline renders curvature map just fine, Corona gives incorrect results and Mental Ray sees it as incompatible. Tension map OTOH just crashes max without warning. It's areal pitty, i was looking for similar maps for a long time. I may write to boomerlabs support, let's see what they have to tell.
per-particle is another story, that will be possible in 1.1
I think i remember Ondra saying per-element randomization would be quite complicated. I am not sure of it though.
Non the less, you can always add material by element modifier on top of the object and set it to random ID.