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Messages - romullus

Pages: 1 ... 501 502 [503] 504 505 ... 584
7531
[Max] I need help! / Re: Corona Displacement
« on: 2015-03-27, 11:52:04 »
While displace modifier can be very usefull in certain situations, it has significant drawbacks over micro polygonal displacement. First of all, your files will be much heavier, mesh becomes much harder to modify and displace isn't view dependant, which is very resource wasteful.

Of course it has its own benefits. Mainly it can be treated as modeling helper.

7532
[Max] Resolved Feature Requests / Re: render selected
« on: 2015-03-27, 11:40:39 »
No, it's not. I think twoheads confuses Area to render: selected feature which is not very usefull, with MR Subset Pixel Rendering which is what we want.

7533
What version did you use before installing A6? Did you choose clean installation option?

Maybe try to open 3ds max plugin folder and see if there's duplicate Corona201x.dlr and CoronaUtils201x.dlt files.

As for Color mapping panel, it's not supposed to be in A6 AFAIR.

7534
Gallery / Re: 3ds Max + Corona - Rock Scene
« on: 2015-03-26, 15:50:31 »
Looking good, but why so cold tones?

7535
[Max] I need help! / Re: GI irritations?
« on: 2015-03-26, 09:40:23 »
There's no need in those area lights at all. That approach is wrong and gives bad results in Corona. Remove area lights and let enviroment map (HDRI or CoronaSky) do the job.

https://coronarenderer.freshdesk.com/support/solutions/articles/5000501978-how-to-set-up-hdri-environment-

Also you can help renderer a bit by placing portals into windows openings.

https://coronarenderer.freshdesk.com/support/solutions/articles/5000501660-how-to-use-light-portals-in-corona-

7537
[Max] I need help! / Re: Corona Displacement
« on: 2015-03-26, 09:28:28 »
You have to assign one smoothing group for all polygons.

7538
Me too. I'm just putting some numbers and look what will come out :]

7539
-HorizontalRotation and -Rotation. Should work.

7540
[Max] I need help! / Re: Corona Displacement
« on: 2015-03-25, 17:31:55 »
You're touching wrong buttons. Set displacement to screen size mode (value 2), max subdiv per poly set to 100. Now go to material and look for displacement group in basic options. Set max level to desired value and you're ready to go.

7541
[Max] I need help! / Re: Corona Displacement
« on: 2015-03-25, 16:16:42 »
For complex models it's the same principle. You can add support edges by hand or automatically subdivide surface by adding modifiers like tesselate, subdivide, meshsmooth. Although complex models usually has more dense geometry from the start.

7542
General CG Discussion / Re: Fire
« on: 2015-03-25, 10:45:25 »
If you need stock footage of fire, there's more than excellent site of Mitch Martinez, where he's giving away high quality 4K footage for free. Check it out: http://mitchmartinez.com/4k-fire-stock-footage/ Don't forget to read terms of use: http://mitchmartinez.com/terms-of-use/

7543
[Max] Daily Builds / Re: Daily Builds
« on: 2015-03-25, 10:33:51 »
That's why slate ME is superior over compact one.

Anyway, that feature was already requested and declined: https://forum.corona-renderer.com/index.php/topic,4614.0.html

And please, post your requests in appropriate forum section.

7545
[Max] I need help! / Re: Very slow render
« on: 2015-03-23, 22:45:39 »
Plug BG material to CoronaRaySwitch material's reflection, refraction and direct slots, leave global illumination slot empty. Now assign that RaySwitch material to your BG plane. That should boost your render times quite a lot.

If you have unchecked some settings under Rendering Control in object properties of BG plane, set everything back to ON.

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