Author Topic: Corona for Cinema 4D Beta 1 daily build  (Read 203000 times)

2017-06-06, 15:03:34
Reply #285

lenogre

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Last animation I've done, I did not use TeamRender.

With TeamRender, no image has been calculated. All macs were busy but nothing… Maybe my scene was too huge. I've copied my scene in all my macs, disconnected them and started render. Better feedback.

2017-06-09, 00:42:18
Reply #286

Shawn Astrom

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Latest version is very stable. When are we going to see the IPR?

Thanks guys!

- Shawn

2017-06-09, 13:00:22
Reply #287

houska

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Hi, I had a weird issue.
I worked in one PC that I had all my textures in different folders and I made a package of my scene (Save project with assets) to work away with another PC.
This worked fine so far. - When I took my updated scene back to the first PC to work again, I wanted to re-link all textures from texture manager to avoid the duplicate. I re-linked all textures correctly. In texture manager all textures were linked. But in some materials, that had 'Layer' shader or 'Filter' or both, my textures remained local, so they were missing. In texture manager those textures were correctly re-linked, but for some reason the local-to-relative path and vice versa (because I tried the opposite after) didn't work for these links. Is this Cinema4d related or is it something with the corona materials? Thanks

Hi ar06614,

this would be great in the bug-report section of the forums. Would you be OK with me moving this post there?

2017-06-10, 13:28:25
Reply #288

nesha_2

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OK, am I doing something wrong here? How to get Bloom&Glare pass in multi pass render? Thanks!
« Last Edit: 2017-06-10, 19:41:50 by nesha_2 »

2017-06-10, 13:35:15
Reply #289

nesha_2

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Deleted
« Last Edit: 2017-06-10, 19:41:22 by nesha_2 »

2017-06-11, 18:41:39
Reply #290

anton taf

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Hi, I had a weird issue.
I worked in one PC that I had all my textures in different folders and I made a package of my scene (Save project with assets) to work away with another PC.
This worked fine so far. - When I took my updated scene back to the first PC to work again, I wanted to re-link all textures from texture manager to avoid the duplicate. I re-linked all textures correctly. In texture manager all textures were linked. But in some materials, that had 'Layer' shader or 'Filter' or both, my textures remained local, so they were missing. In texture manager those textures were correctly re-linked, but for some reason the local-to-relative path and vice versa (because I tried the opposite after) didn't work for these links. Is this Cinema4d related or is it something with the corona materials? Thanks

Hi ar06614,

this would be great in the bug-report section of the forums. Would you be OK with me moving this post there?

Yes sure!

2017-06-12, 15:32:30
Reply #291

Marvey

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any news about roundedges been updated with all the max functions to c4d? right now is not possible to use it correctly for some cases...

2017-06-12, 22:14:40
Reply #292

Shawn Astrom

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Would love to hear about a release date? I've been trying to convince a couple studios in my town to go full Corona C4D for a while now but it's been a bit tricky without a retail version available...

Corona C4D is so close!

Any updates on when you guys think Corona for C4D might ready for prime time?

Thanks guys! Corona - Still my favorite render engine!

- Shawn

2017-06-15, 13:57:49
Reply #293

furtonb

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Hi!
Can we expect a new build anytime soon?:)
Maybe it slipped my attention, but the last release is 05.17. right?

Cheers!

2017-06-15, 15:41:23
Reply #294

Nikola

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Would love to hear about a release date? I've been trying to convince a couple studios in my town to go full Corona C4D for a while now but it's been a bit tricky without a retail version available...

Corona C4D is so close!

Any updates on when you guys think Corona for C4D might ready for prime time?

Thanks guys! Corona - Still my favorite render engine!

- Shawn
Hi Shawn,

I updated Trello board https://trello.com/b/dgI8vjDb/corona-road-map-cinema-4d.

Nikola

2017-06-15, 16:01:25
Reply #295

Rhodesy

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Thanks Nikola. Does that mean there wont be any more dailies until the Q3 release? EDIT: just realised Q3 is technically only a few weeks away. heres hoping for early Q3 release!

Really like the look of Beta 2. All three of those features are going to make such a difference. Also looking forward to the material responsiveness update. Bring on the end of the year!

2017-06-16, 13:27:44
Reply #296

nesha_2

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When volume material in an environment (global volume) is used, it gets removed after "remove unused materials" command (materials - function, dropdown menu). That should not be happening. 
« Last Edit: 2017-06-16, 13:35:29 by nesha_2 »

2017-06-20, 10:13:45
Reply #297

Nikola

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Hi,

I moved all posts connected to slow rendering of high-resolution images to https://forum.corona-renderer.com/index.php/topic,16553.0.html, so please add new posts there.

Nikola
« Last Edit: 2017-06-20, 13:10:50 by Nikola »

2017-06-23, 10:13:57
Reply #298

snifferdog

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Hi I have been using the daily build from 2017-05-17 fro a while but now I am getting the message that I don't have a valid license? Is there a way to fix this, I have tried removing the plugin and reinstalling it but I get the same message.

2017-06-23, 10:20:28
Reply #299

Rhodesy

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Eeek. Sorry cant help you there but mine is due to expire on the 30th. Hope we get a new release/extension soon. I imagine we are all in the same boat.