Author Topic: Multimap: Control over UV channel on all connected textures  (Read 236 times)

2025-01-03, 17:34:21

lupaz

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Is there currently a way to control the uv channel of all the textures connected to the multimap without going one by one on each bitmap node?

2025-01-03, 18:01:39
Reply #1

Aram Avetisyan

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Is there currently a way to control the uv channel of all the textures connected to the multimap without going one by one on each bitmap node?

Unless you are into scripting, I don't think there is a way to do it through multimap - UV channel is an attribute of Bitmap/CoronaBitmap, so it needs to be controlled from there.

Depending on the case you have, possible workaround will be to plug the multimap into triplanar and use it that way (unified mapping for all connected maps).
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us

2025-01-03, 18:23:28
Reply #2

lupaz

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Is there currently a way to control the uv channel of all the textures connected to the multimap without going one by one on each bitmap node?

Unless you are into scripting, I don't think there is a way to do it through multimap - UV channel is an attribute of Bitmap/CoronaBitmap, so it needs to be controlled from there.

Depending on the case you have, possible workaround will be to plug the multimap into triplanar and use it that way (unified mapping for all connected maps).

Oh, ok. Thanks.