Author Topic: Corona Bitmap + Triplanar  (Read 488 times)

2024-12-04, 18:45:07

John_Do

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Hi,

Another weird bug with the Corona Bitmap shader and the Triplanar shader. Native Bitmap gives the expected result regardless of the setup, but Corona Bitmap seems to rely on UVs if the object has a UVW tag, thus delivering weird result.

EDIT : nice demo of the IR going south at the end



« Last Edit: 2024-12-04, 18:48:41 by John_Do »

2024-12-04, 19:11:24
Reply #1

John_Do

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The bump channel highlight the issue : when plugged (indirectly here ) to the bump channel, the Triplanar is bypassed and the bitmap use the object UVs, thus making the Triplanar useless with the bump.