Author Topic: Lights and Glows in Masks  (Read 988 times)

2024-12-02, 17:23:09

BigAl3D

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I need a little advice. I have this animation I'm working on. This truck will roll into the shot and end like this. There are also cars on the truck. I'm trying to render the truck and cars separately so I only have to render the truck once, and I can switch out the cars as needed.

My issue is I can't get the lights or the Bloom and Glare included in the mask. As you can see more easily with the large banner and the bigger lights, they only appear where there isn't the alpha channel. I have tried so many things and can't get this to work. The lights are placed along splines via a Mograph Cloner, however, I've tried converting the Cloner to individual lights with the same result.

Any ideas what I am missing?

2024-12-03, 17:47:07
Reply #1

BigAl3D

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I did a quick test with native C4D visible lights, Mograph and a simple plane and it works as expected so this issue is Corona or me. ha
« Last Edit: 2024-12-03, 19:03:37 by BigAl3D »

2024-12-06, 13:16:55
Reply #2

burnin

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Simple test/study scene file would fare way better

rant
nobody likes to recreate what someone else already did, just to solve their problem... (& am so foookin tired of observing this dumb 'mental-bloc' behavior all over)  - "ask your dentist's hair-dresser" :P

2024-12-09, 12:29:14
Reply #3

davetwo

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Works fine in corona -  see attached for the layers. Just using standard object IDs. plus adding a bloom/glare pass in the corona multi-pass dialogue

2024-12-17, 01:43:04
Reply #4

BigAl3D

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Sorry for not updating this thread, but I had to meet the deadline so I came up with a workaround. I removed those large marquee Light Objects and replaced them with Spheres and a Light Material. This got me a workable mask. I'll have to revisit this now that I'm past this deadline. Thank you for replying though. Object IDs is something I've not learned about. Also that mask technique that creates a pass with flat colors that allows for easy object selections without masks.