Hi everyone,
Sorry for the delay in responding, but I’ve been doing quite a bit of testing.
I’m really struggling to achieve the results I’m aiming for and noticing a lot of discrepancies between how lights work in real life and how they behave in Corona. I’m sure this is partly due to my own lack of experience with 3D. I’ve worked on film sets for 15 years, so I know how to light a scene to get the results I want, but in Corona, I feel like a total beginner. I hope someone here can give me a hand—haha!
As for the pink/purple tint issue, I think I’ve managed to minimize it. However, I had to completely remove the background and rely on the VFB’s post-process settings. For now, the issue seems resolved, but I’m not confident I used the right approach—it might just be hidden for now and reappear when I change the lights or the set.
Another problem I’m facing now is the excessive reflection in the scene, which you can also see in the screenshot. This box (textured in Substance Painter, mainly because it’s easier for me to work with the PSD files from the graphic designer, which contain many masks and layers) is supposed to be made of paper, but paper doesn’t reflect light like this.
On top of that, I’m having trouble understanding how the “directionality” parameter for lights works. I’d like to create one light with sharper shadows and another with softer ones, but this parameter is confusing me. I can’t figure out which real-life property it’s supposed to emulate.
To summarize:
I think I’ve resolved the pink/purple issue for now.
I’m struggling with excessive reflections that alter the look of the scene.
The "directionality" parameter behaves in ways I don’t fully understand.
I’ve also attached my project file. Please don’t share the box design anywhere else, as it’s under a contract I signed,
Also, I can’t figure out how to share the project with the textures because every time I move it to another computer, it can’t find the textures. As I mentioned, I don’t have much experience with Cinema 4D, so I’m also attaching a zip file that includes them. (here's the texture, i don't have any other solution if not a wetransfer because they are too heavy
https://we.tl/t-m5WO7Nrgfc )