Author Topic: IPR refresh often at change of tonemappng paramaters  (Read 709 times)

2024-11-17, 10:51:04

Stefan-L

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as titile says,
in 13 daily i often see that the full ipr refreshes, even if i only change a tonemapping operator in vfb,  like white balance, exposure, acis or lut settings etc.

hop that can be fixed for release

2024-11-19, 13:02:56
Reply #1

Beck

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+1

Mac Studio M2 Max, Sonoma 14.7

2024-11-19, 15:35:10
Reply #2

rafaz

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+1

Win 11 24h2 - Ryzen 9 5950x Corona 13 RC 2

2024-11-27, 12:30:57
Reply #3

Stefan-L

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please try to fix that, it is so hard to setup any that way!
thx!!

2024-11-27, 13:07:29
Reply #4

Ali3D

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Same Issue also with different Cinema versions. Downgraded corona because of that. Impossible to work with.

2024-11-27, 16:58:07
Reply #5

lollolo

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+1
C4D R20 Corona 12 update 1

2024-12-01, 19:40:18
Reply #6

vedat.afuzi.design

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Yesterday at 10:52:03
Reply #7

Stefan-L

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i see now even LIGHT MIX changes trigger a total refresh of the scene (parsing....)

- so IPR is hard to use at all,
- the sense of light mix is broken in this version (v12 rc2)

Yesterday at 13:09:04
Reply #8

TomG

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I am not sure what you mean about V12 RC2.... do you mean Corona 12 Update 1 Release Candidate 2, and not Corona 12 Release Candidate 2? Also, does this apply to the final released version (of whichever one you mean, Corona 12 or Corona 12 Update 1), since any Release Candidates are superseded by the final releases?
Tom Grimes | chaos-corona.com
Product Manager | contact us

Today at 15:34:06
Reply #9

Beck

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"in 13 daily i often see that the full ipr refreshes, even if i only change a tonemapping operator in vfb,  like white balance, exposure, acis or lut settings etc."

the same in Corona 12 update1.
How is it possible that such an important thing is not tested before the release of an official version?

Mac Studio M2 Max, Sonoma 14.7
C4D 2025,  Corona 12 Update1

Today at 16:11:59
Reply #10

lollolo

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I'm not sure, which version others are using, but I'm using Corona 12 update 1 and I can confirm this issue.
Hope this will be fixed in a hotfix :)