Hi Maru,
I see, thanks for explanation, that makes sense indeed. I don't remember if we had Multimap texture in this shader but it's very likely, will test it soon again.
If that is the case though, and it's a known issue, would be great to have it listed as a limitation on Corona Support page, next to Camera Clipping description.
Would have saved us time spent on trying to figure out what's wrong (and money lost on render farm).
Cheers!