Hi Romullus,
Could you explain why is it a "great" improvement? Aren't we agree that the efficienty was waay better only by grabbing the object scale, rotate or whatever... it requires at least 3 more clicks x 20 scattered objects... :) but beside jokes if i have like 20 plants to scatter ( lets say 100 MB each ) i can not give up all my proxies - duplicate them to mesh - and have a 2gb .max file for god's sake! Saving time and even worth, autosave time could increase insanely!!! In my work flow , to be the more efficient, i found that i have to KEEP LOW file size, n° of poly-s etc etc, i like to work, not to wait! And again, im on I9 1080TI x 2 128RAM so can not really boost more my working environnement.. :)
So what do you mean by "you don't need proxies with Cscatter anyway " ?