Hi,
this version has the follwing improvements:
- added vector displacement
- improved layered shading, at least with non OSL file textures
- simplified the round corner connections
- improved bump mapping with non OSL textures
- implemented IPR adding and removing nodes and shaders
The OSL texturing seems to yet to work correctly with layered shading, I'll try to fix it in one of the next releases.
Round Corners can now created a little bit easier:
You simply create a round corners map and assign it to the CoronaSurface shader. If you do it via (Ctrl-)drag'n drop in hypershade, you can use the default connection. Or you connect it to attribute called "Round Corners Map".
Again I created a small video to show the IPR uipdates: