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Topics - Philw

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1
[C4D] I need help! / Controllable Shadow Catcher Spread
« on: 2025-05-22, 16:49:45 »
Can anyone suggest a way to control a shadow a bit more? e.g. under a car, using the Shadow Catcher? I always get a shadow massive spread over the geometry I'm using as the catcher and get harsh edges if I reduce the geometry down to try and help contain it (as I can't feather the opacity edges in a shadow catcher material).

I need a transparent cutout image with the edges of the shadow fading out for using in comp afterwards. Any tips greatly appreciated! Thanks :-)

2
I've had to roll back to Update 1 Hotfix 1 as texture sizes were massive on some materials in my scene. Not sure if its to do with the triplanar node. No time to try and fix right noe so just rolled back and all is back to normal. I've opened a ticket with support too. Same on MacOS and Windows.

(I know my screenshot of the "wrong" one isn't fully resolved - but I was in a rush – but  you can tell that its much larger tiling)

3
[C4D] I need help! / Triplanar clarification
« on: 2023-12-19, 12:57:41 »
Hi all - can I just get a C4D Triplanar shader clarification? On an object that doesn't have valid UV mapping (e.g. imported CAD) - should my mapping be set to cubic for the results of triplanar to be seen?

Thanks

4
If I copy an object with a layer material to a new file - the layers break and need reconnecting to the master material. Should this work? Am i being an idiot? Cheers

5
[C4D] I need help! / Curved Mirror Distortion
« on: 2023-11-24, 15:22:17 »
Hi all - Any tips for getting a straightish reflection in a slightly curved mirror? I've deleted the Phong Tag and My UV map is OK... Anything else I can do?

Cheers!


6
[C4D] Daily Builds / New Tile Shader
« on: 2023-11-07, 18:25:45 »
Is the new Tile Shader going to develop into a Corona native brick shader alternative? Cheers

7
[C4D] Daily Builds / C4D 2024
« on: 2023-09-14, 21:25:07 »
Hi - will the C4D 2024 compatability in v11 get backported to v10?

Cheers!

8
[C4D] I need help! / Proxies
« on: 2023-07-18, 16:32:19 »
Just checking it’s not possible still to make a proxy of a complex scene as is? Still can only be one mesh plus material selections?

Cheers

9
[C4D] Daily Builds / Latest RC build crashes M1Max
« on: 2023-06-08, 10:54:13 »
Daily builds have been running fine - but latest RC build causes C4D to crash on splashscreen.

10
[C4D] Daily Builds / New build soon?
« on: 2023-05-16, 13:49:42 »
Been a while... or are we getting close to final release?

(you don't get if you don't ask)

:-)

11
[C4D] Bug Reporting / Cosmos Beer still incorrect materials
« on: 2023-04-01, 13:37:45 »
Couldn't find my old post from ages ago but the Cosmos Beer Glass assets still all come in with transparent beer materials.

12
When adding a preset tonemap to the stack - path to LUT is hardcoded with a windows C: path - so errors on MacOS.

I think we had this previously at some point?

Thanks

13
[C4D] Resolved Bugs / [RESOLVED] Cosmos Presets don't import
« on: 2022-10-08, 15:40:59 »
MacOS 12.6, S26, Corona 9 RC1 - all single Cosmos assets import fine - but none of the preset scenes (grass, hedges etc) appear in the scene (they do download though).

14
Just having a spin in Corona 9 RC1 - on MacOS 12.6. and C4D S26.017 - if i make a cene with a Corona Sky - then add a camera and alter the exposure in the tonemapping - then maybe change the value again - e.g -2 then to -3 - if I move the camera the exposure flips back to previous value.

I think its only viewport IPR - I can't seem to make it do it in the proper Interactive Render window.

15
[C4D] I need help! / Best practice for bricks
« on: 2022-10-05, 21:27:21 »
Just a quick ask what is the current best way to get some good random variation of bricks for buildings? Ideally all within C4D and latest Corona…

Cheers

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