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[C4D] Bug Reporting / Can't get scatter distribution to work properly - C4D
« on: 2022-12-09, 08:28:44 »
For some reason, I can't seem to get the scatter distribution (using a c4d noise shader) to work on a piece of sloped terrain.
When I try to make a simple test with a chaos scatter on a landscape primitive, then plugging in a noise shader to the distribution, it works fine (see first screenshot - you can see the shader pattern well). However, when I try to do the same thing using a custom piece of terrain, it doesn't work. You can see in the second screenshot that the distribution is totally uniform and random, which does not match the shader pattern. For reference, I'm using Corona 9 hotfix 1 along with C4d R26.
Any help would be much appreciated! I'll attach the test scene below.
When I try to make a simple test with a chaos scatter on a landscape primitive, then plugging in a noise shader to the distribution, it works fine (see first screenshot - you can see the shader pattern well). However, when I try to do the same thing using a custom piece of terrain, it doesn't work. You can see in the second screenshot that the distribution is totally uniform and random, which does not match the shader pattern. For reference, I'm using Corona 9 hotfix 1 along with C4d R26.
Any help would be much appreciated! I'll attach the test scene below.