Hello @John_Do,
Thank you for bringing this to our attention.
Could you please elaborate a little bit more about this? I'm not sure I quite understood the issue.
I tried reproducing this duplicating (Drag'nDrop) a material directly in the C4D material editor and also in the Corona Node Material Editor, but I couldn't reproduce the issue.
If you have a scene project where this is happening, it can also be handy to share it with us.
Looking forward to hearing from you soon.
Thanks Benjamin, I'm in holidays so I don't have access to my projects, but that's happening in every production scene so far, though in a very random way. But the issue is perfectly demonstrated by @d4l1 above.
Like some other issues in Corona, scene complexity and/or working on a saved scene ( as opposed to working on a new document ) seem to play a role. I tried to reproduce the issue on a new document with some imported materials from the Corona Material Library and some custom ones without much success.
I keep you posted if I manage to get a scene where it's happening.
EDIT : I think the Shared shader has something to do with this, I've connected a shader to several material inputs, duplicated the material with a drag-n-drop in the material manager, and the problem happens.
In this case only the Shared shader is linked to both materials, but often standard shaders are also linked to both materials, like in the example from @d4l1.