Hi guys,
I am messing around with a project which needs to be photomatched.
For this purpose trying to use 3ds max Camera Map per pixel. If using Corona Bitmap - inside Camera map per pixel, regardless of the bitmap mode(screen, mirrorball, etc), it gives wrong results.
As soon as use 3ds max default bitmap loader, the textures applies to the surfaces correctly.
Not super important, but was wondering if there are some limitations when using Corona bitmap in conjunction with Camera map per pixel? Corona 7 SP1, 3ds max 2020.