Author Topic: Camera map epr pixel  (Read 3223 times)

2020-08-06, 02:41:46

DPS

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If I plug the standard max bitmap into a camera map per pixel node then it projects correctly. However with a Corona bitmap it doesn't work.

Is this supported?
Specs: AMD 1950X, Aorus Gaming 7 x399, 64GB RAM, 1080ti. Win10, Max 2017, Corona 1.7.3

2020-08-06, 17:35:31
Reply #1

maru

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Hi, I am not familiar with this. Can you please explain where to find the options you mentioned, or even better, share a simple scene where this can be easily reproduced? The uploader is in my signature. Thanks in advance.
We will be happy to look into this, but we need some more information first.
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2021-12-13, 10:43:16
Reply #2

1equals2

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Hi guys,

I am messing around with a project which needs to be photomatched.
For this purpose trying to use  3ds max Camera Map per pixel. If using Corona Bitmap - inside Camera map per pixel, regardless of the bitmap mode(screen, mirrorball, etc), it gives wrong results.
As soon as use 3ds max default bitmap loader, the textures applies to the surfaces correctly.

Not super important, but was wondering if there are some limitations when using Corona bitmap in conjunction with Camera map per pixel? Corona 7 SP1, 3ds max 2020.
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2021-12-13, 11:01:00
Reply #3

romullus

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Hi, I am not familiar with this. Can you please explain where to find the options you mentioned, or even better, share a simple scene where this can be easily reproduced? The uploader is in my signature. Thanks in advance.
We will be happy to look into this, but we need some more information first.

Let me know if you still need a repro scene and i'll try to make some simple example.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2023-02-20, 14:25:09
Reply #4

Aram Avetisyan

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Although it has been a while, this is reported now.
Thank you.

(Internal ID=1061764183)
Aram Avetisyan | chaos-corona.com
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