Recent Posts

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1
[C4D] I need help! / Re: Interactive rendering
« Last post by rafaz on Today at 14:01:21 »
I did request this feature (on/off button) to be in the VFB UI looong time ago.., so we could change this on the go instead going into the prefs... but no words.
2
[Max] Bug Reporting / wxWidgets assertion failure
« Last post by DanUh on Today at 13:26:14 »
Hi,
I just got the following error message shortly after clicking the stop button in the vfb and afterwards trying to press the bloom and glare checkbox. 3ds max did not crash, but it would not recognize any clicks. after minimizing to tray and maximizing 3ds was back to working as usual. I'm not able to reproduce the error.
I found a similar report on the forum https://forum.corona-renderer.com/index.php?topic=25682.0, but with me the filepath is somewhat strange as i dont have a drive E:\

I'm using daily build Mar 5 2024 and 3ds Max 2024.2 on windows 11

===== Error(-11) =====
An internal error occurred: wxWidgets assertion failure. Please, report this problem to us.
File: E:\CI\0\tmp\conan-windows\.conan\data\wxwidgets\3.1.5\legion\20231005\build\1a7ac7acb7e9c03781d9f84df91c9e49ad1f27e8\src\src\common\wincmn.cpp(3346)
Function: wxWindowBase::CaptureMouse
Condition: !wxMouseCapture::IsInCaptureStack(this)
Message: Recapturing the mouse in the same window?

Best, Daniel
3
[Max] I need help! / Re: DR Issue - local machine can't find slaves
« Last post by Avi on Today at 12:33:51 »
You might be experiencing some network IP/DNS auto resolving issue.

The solution could be to add IP address of node workstation in the main workstation host file that is located in this location: "C:\Windows\System32\drivers\etc\hosts"

and then do the same thing in the node system as well. Add ip address and name of the workstation in the hostfile as well.

To get the hostname of your PC, you can use "whoami" command in the CMD and to get the IP address of your pc, you can use the "ipconfig" command and look for the IPV4 address.

I would advise you to consult your network engineer to do this for you and diagnose any network related issue in your PC.

You can also do some basic ping tests from both pc to see if they can communicate with each other or not.

You can also try some of these general troubleshooting steps to see if they help you:

1.Are you using some VPN software? If so, please stop using it and make sure you are using BB/DR on a "classic" local network.
2.Disable any antivirus software you are using on all PCs (including Windows Defender and Firewall) - this is just to check if the issue is related to this software. You can then turn it back on.
3.Add custom inbound/outbound rules in Windows Firewall - See this guide
4.Do not mix Corona's DR and Backburner. Use only one or the other.
5.Make sure on each computer there is only one instance of 3ds Max, DR server, Backburner. If there are multiple instances running at the same time (for example two 3dsmax.exe processes), some issues may appear.
6.Do not render from a perspective view—use some kind of camera, preferably a Corona Camera.
7.Open your scene, go to Render Setup, deselect the "lock" icon in the top right corner. Click on any viewport, then click on the viewport you want to render. Select the "lock" icon in Render Setup again. Such a reset of the rendered view sometimes helps.
8.Disable IPv6 - https://medium.com/@JockDaRock/disabling-ipv6-on-network-adapter-windows-10-5fad010bca75
9.Go to Windows’ Services list and make sure "Function Discovery Provider Host" and "Function Discovery Resource Publication" are started. Set them to automatic start.
10.Make sure you have network discovery enabled - https://www.isunshare.com/windows-10/turn-on-or-off-network-discovery-in-windows-10.html
11.Make sure you are using exactly the same 3ds Max version on all of the computers taking part in the distributed rendering (note: even using different update/hotfix versions may cause problems, for example, 3ds Max 2020.3 vs 2020.2).
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[Max] I need help! / Re: how to prevent DoF on backdrop picture ?
« Last post by Avi on Today at 12:22:48 »
Hi,

We have this already logged in our system, but this feature is currently not planned anytime soon but if this changes, we will let you know.
5
[Max] Feature Requests / Batch import textures to Corona multimap
« Last post by JoachimArt on Today at 12:11:36 »
It would have been an awesome feature if you could have a button in the Corona Multimap for batch importing a ton of selected images from a folder in the right order, so they are automatically attached to the nodes. Currently I don't know a way to do that without dragging all textures into max material and attach them one by one, which is a lot of boring work.
6
Hi,

we will need to investigate your scene to understand the issue. Please use the link shared by Tom above to start a ticket with us.
7
[C4D] I need help! / Re: Interactive rendering
« Last post by John_Do on Today at 12:07:04 »
No prob !

I leave it enabled since it is the only way to dynamically change resolution when IR is running, including Film Aspect which is nice. I occasionally disable it when I need to check a detail in final res. However it would be convenient to be able to toggle it on/off during IR without having to restart it.
8
[C4D] I need help! / Re: Interactive rendering
« Last post by dunedin on Today at 11:28:49 »
thanks for the tipp!

I still wonder what are people working with when useing ir. Do you keep the fullrender size or do you lower the size for working?

Best regrads
Colin
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[C4D] I need help! / Re: Interactive rendering
« Last post by John_Do on Today at 11:07:08 »
Hi,

Disable this setting, which is new and enabled by default starting from v10.

10
[C4D] I need help! / Interactive rendering
« Last post by dunedin on Today at 10:51:52 »
Hi ,
I have a question about the IR window. in earlier verssions of corona i used the ir window to work on the scene by putting in a lower pixel size in the output tab of the render setting. then when i needed to check the fine textures i had to render the full size with regional render and use the vfb, since ir window was to big and went offscreen.

now with the new corona built i noticed that even if i have a fullsize render in the rendersetting the ir window is still shown small and it adjust acording to the size I have on the ir window. Pressing the zoom to original size does seam not to work on the ir window. Can anyone clarify how the ir window and the output setting is connected? do i have to put in a lower output to work on the ir render? does it matter what size i have in the output render setting when useing the ir ( time and ram) ? how to check materilas in original size.

thanks for the help
colin
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