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Messages - stereoV

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1
[C4D] I need help! / crashing when copying output buffer
« on: 2023-12-08, 16:17:10 »
Hi out there,
c4d is crashing very often after denoising when it is copying the output buffer. Anybody has an idea what that could be !?
(i am running c4d R24, corona 10hfx2, win 10, 128GB RAM)

2
Hi Guys, we here in our office have an similar bug with tonemapping when we use c4d´s TAKE-SYSTEM. We usually use different cameras and sky setups per take. Now, if we render a batch by calling up the command "render marked takes to PV" tonemapping is not canging to the assigned rendersettings. It only works if you switch to the main-take and create a new rendersetting without corona render. (I attached a little testscene for better understanding if necessary).
Cheers sV

3
yeah, would be great to have this in upcoming versions !

4
[C4D] Feature Requests / Node Editor Corona Shader Menue
« on: 2022-07-27, 11:25:17 »
Hey Guys, thanks for updating to corona8 !
But I got one suggestion to make for next versions:
Wouldn´t it be nice to have a corona shader menue/palette in the c4d corona-node-editor !?
It is always such a long winded way to brachiate through the context-menue to reach a corona shader ! (and if you have to do that for hours when you build materials it gets pretty annoying)

Thanks for your ears ;)
bye sV

5
[C4D] Daily Builds / Re: New Material library
« on: 2021-07-09, 11:34:00 »
By the way,
i just downloaded this with the daily build : corona-7-material-library-2021-05-18.pkg
But how can i use/install it ? Can someone help please ?

THX & cheers

6
[C4D] Bug Reporting / Tonemapping automaticly disables
« on: 2020-09-10, 19:28:24 »
Hi,
since v6 the tonmapping constantly disables automaticly which is quite anoying !
I use it over camera tags not over rendersettings and i have always many cameras in my scenes.
Has anyone same issues ?

7
Thanks Cinemike for your fast Answer.
ok i think i got it now: you can´t drag´n´drop it directly out of the node editor but have to copy´n´paste it from the material slot !
Buy the way, am i right that the noise in the shaders distance scale hasn´t any effect here !?

9
heyho,
tell me, how can you connect a distance shader (shared) to an effector slot like in that example you propagated (attached) ?
I tried to drag/drop it to the effectors slot from the node editor but it not works. I only can put it out of the corona shader menue.
But if you wanna use the same shader in more than one cases ? I need to use node editor, no ?

10
... because i always use it like this and i have to switch it over from 50% permanently.
Whats with you guys, don´t you use it normally like this too ?

Cheers, sV

11
ok, thats a pity ! I always use alpha masks because thy are much more precise and comfortable for me.
But why ? If you can make it in ID channels why can´t you make it in alpha masks as well ?

By the way, in that helpdesk article you propagated is written that it should work with masks too.
(Reflection and refraction now can be taken into account when using certain Corona masking elements (ID, Mask, Wirecolour), making propagation of masks through Corona materials possible.)

12
As you can see in my attached screenshot before, the wall is not showing up behind the glass in the alpha mask. I thought that´s what this feature would do !?
Here is the scene:

13
...still can´t get it running with rc04 !?

14
Hey Guys,
The Project Asset Manager in R21 is still not working properly with corona materials. Please try to relink textures. It suddenly gets back to old pathes even by safing the file. It seems that it can´t  "look" into corona materials !?

15
Ok, i found this new List here : propagate masks , but it doesen´t seem to work !?

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