Author Topic: Personal project - Apartment  (Read 18056 times)

2014-05-03, 12:01:10
Reply #15

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2560
  • Just another user
    • View Profile
    • My Portfolio
When you are not sure, just leave settings at defaults... they will get the job done ;)

2014-05-03, 12:21:55
Reply #16

daniel.reutersward

  • Active Users
  • **
  • Posts: 310
    • View Profile
beautiful!
too many books, no iPad?...:)

Thanks! No iPad no :)

When you are not sure, just leave settings at defaults... they will get the job done ;)

Thanks! So my settings didn´t make any difference? Or maybe it made the render slower? Is there no benefit in upping the settings?

2014-05-03, 21:18:36
Reply #17

hemrie

  • Active Users
  • **
  • Posts: 41
    • View Profile
Amazing work.

2014-05-03, 22:42:49
Reply #18

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2560
  • Just another user
    • View Profile
    • My Portfolio
In Corona, there's not really such thing as upping the settings...  There's just changing balance of sampling, not increasing it... what you did with your setting was increasing amount of GI sampling and direct light sampling at the expense of AA sampling...  You need more GI sampling and direct light sampling in scenes with difficult direct light and indirect light paths...  such as very small windows, lot's of bouncing before light gets to the rendered surface, and so on.

Since your interiors are not that difficult, defaults would do just fine. If you increase GI/AA balance and LSM, you may get cleaner surface, but worse antialiasing. There is not much fine geometric detail or textures in your scene, it will probably not do any harm, but you should keep in mind that antialiasing also takes care of DoF... so for shots with significant DoF effect, it is sometimes wise to actually decrease GI/AA balance, to get more samples for AA and therefore DoF. It is also not hard to figure out if you should. If focused areas clean up faster than areas out of focus, then decrease GI/AA balance. If focused areas clean up slower than areas out of focus, then increase it ;)

2014-05-04, 16:06:55
Reply #19

londonvisuals

  • Active Users
  • **
  • Posts: 53
    • View Profile
@ Rawalanche - thank You for explaining the 'magic ;)
One more question if I may - what solution is better noise wise - solid geometry glass in windows or thin geometry ?
Portals or no portals ?

@ daniel.reutersward

Thank You!

2014-05-04, 16:47:25
Reply #20

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 8926
  • Turning coffee to features since 2009
    • View Profile
fastest possible solution with correct results is single plane, twosided (thin) mode, portal checkbox enabled
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-05-04, 17:07:09
Reply #21

daniel.reutersward

  • Active Users
  • **
  • Posts: 310
    • View Profile
In Corona, there's not really such thing as upping the settings...  There's just changing balance of sampling, not increasing it... what you did with your setting was increasing amount of GI sampling and direct light sampling at the expense of AA sampling...  You need more GI sampling and direct light sampling in scenes with difficult direct light and indirect light paths...  such as very small windows, lot's of bouncing before light gets to the rendered surface, and so on.

Since your interiors are not that difficult, defaults would do just fine. If you increase GI/AA balance and LSM, you may get cleaner surface, but worse antialiasing. There is not much fine geometric detail or textures in your scene, it will probably not do any harm, but you should keep in mind that antialiasing also takes care of DoF... so for shots with significant DoF effect, it is sometimes wise to actually decrease GI/AA balance, to get more samples for AA and therefore DoF. It is also not hard to figure out if you should. If focused areas clean up faster than areas out of focus, then decrease GI/AA balance. If focused areas clean up slower than areas out of focus, then increase it ;)

Thanks for the information, really good to know for future renderings! :)

fastest possible solution with correct results is single plane, twosided (thin) mode, portal checkbox enabled

Thanks, that´s also good to know! :)

2014-05-04, 17:25:18
Reply #22

londonvisuals

  • Active Users
  • **
  • Posts: 53
    • View Profile
fastest possible solution with correct results is single plane, twosided (thin) mode, portal checkbox enabled

Thank You Ondra.
Do normals direction matter in this case ?

2014-05-04, 17:59:06
Reply #23

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 8926
  • Turning coffee to features since 2009
    • View Profile
no, they dont matter at all
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-05-04, 20:36:29
Reply #24

hemrie

  • Active Users
  • **
  • Posts: 41
    • View Profile
Great lighting and perspective.


2014-05-06, 13:22:00
Reply #26

yagi

  • Active Users
  • **
  • Posts: 359
    • View Profile
(fastest possible solution with correct results is single plane, twosided (thin) mode, portal checkbox enabled)
Sorry, at keymaster....what do you mean by "portal checkbox enabled"? cos i cant find a dialog box like that yet.

2014-05-06, 14:06:51
Reply #27

awaismalik

  • Active Users
  • **
  • Posts: 108
    • View Profile
Cool Render's Wow!
Corona Render is best render engine ever!

2014-05-06, 14:08:02
Reply #28

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 8926
  • Turning coffee to features since 2009
    • View Profile
its is in material options, in advanced tab
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)