Author Topic: Chair Z-Channal problem  (Read 4298 times)

2014-04-28, 15:09:59

lexxkb

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Hey guys, I have a question.
I'm not using real DOP. I create it in the composite. And got a problem on the verge of near object appear dots.
I can adjust the Z channel so that this does not happen?

thanks!
bla bla bla ... and all in 3D

2014-04-28, 20:35:16
Reply #1

Volden

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So why not real DOF? It`s quite fast and provides very cool result.

2014-04-28, 21:15:38
Reply #2

Alex Abarca

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I think your forcing the blur too much. I dont know if this might work, but try to defringe the ZD image in PS?

2014-04-28, 21:40:19
Reply #3

Captain Obvious

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You need to render the Z-depth without anti-aliasing. Unfortunately that doesn't appear to work in Corona. I'll bug it.


edit:
If you enable the Dev/Debug UI, you can turn off anti-aliasing completely by unchecking "Do Antialiasing." Do this, and render a single pass in progressive mode, and you get a nice and clean Z-Depth.
« Last Edit: 2014-04-28, 21:46:17 by Captain Obvious »

2014-04-28, 21:45:33
Reply #4

Alex Abarca

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Hmm true...BUG

2014-05-03, 21:54:58
Reply #5

hemrie

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I am loving the images created with CR. I like the chair textures.

2014-05-06, 11:53:15
Reply #6

ragnakim

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the dof gives it so much life! wow! 5 stars