Author Topic: Office  (Read 23280 times)

2012-11-03, 21:21:56

Sam75

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Still lot of work.

2012-11-03, 21:42:02
Reply #1

maru

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Looks more like CUBE than office. ;)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2012-11-03, 21:55:23
Reply #2

Sam75

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I am kind of cold yes :)

2012-11-04, 03:41:23
Reply #3

Sam75

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Wip 2
« Last Edit: 2012-11-04, 04:55:19 by Sam75 »

2012-11-04, 20:36:16
Reply #4

Sam75

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Wip 3

2012-11-05, 10:00:23
Reply #5

Sam75

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Wip 4

2012-11-05, 10:06:04
Reply #6

Ludvik Koutny

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Entire black is a bit depressive i think... Looks like it was burned out by a fire or something... I think people working in there would get crazy and try to kill eachother after a while :D

I would try walls made of very fine smooth coated brown wood panels, divided vertically, and ceiling fins out of brushed steel or aluminium ;)
« Last Edit: 2012-11-05, 10:07:45 by Rawalanche »

2012-11-05, 10:12:34
Reply #7

Sam75

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This is what I am listening right now :)

This is not an office tower, this is more like a desk room for a couple working at home, I ll design the rest of the house later.

2012-11-05, 11:11:00
Reply #8

Ludvik Koutny

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This is what I am listening right now :)

This is not an office tower, this is more like a desk room for a couple working at home, I ll design the rest of the house later.

For BDSM loving couple i'd say :D

2012-11-05, 12:05:30
Reply #9

andreupuig

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Quite scary. At least one white wall. After few days working here people will get eye disease due to low light level.
The bonsai will die in few months, no sunlight :(

2012-11-05, 12:50:51
Reply #10

Ondra

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This is what I am listening right now :)

This is not an office tower, this is more like a desk room for a couple working at home, I ll design the rest of the house later.

You need less of that and more of this:
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-11-08, 21:37:58
Reply #11

Sam75

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Going back to something more conventional. Sorry Keymaster, no pink.


2012-11-09, 00:12:17
Reply #12

Paul Jones

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Rendertime Sam?

2012-11-09, 08:29:41
Reply #13

Sam75

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Rendertime Sam?

1 hour in 3500x2000 then resized. (i7 2600k)

2012-11-11, 13:36:59
Reply #14

Sam75

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Wip Wip
« Last Edit: 2012-11-11, 13:43:16 by Sam75 »

2012-11-11, 16:23:44
Reply #15

Sam75

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We need an option to make lights invisible to reflection.

Can we hope to see a faster DOF ?

2012-11-11, 23:31:09
Reply #16

relox

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Great render, really great atmosphere, Not a single scene of an office are used to seeing, how did you place the stones one by one scattered? I have the same cuestion how to make invisible lights with reflections.

2012-11-12, 00:29:08
Reply #17

Sam75

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Great render, really great atmosphere, Not a single scene of an office are used to seeing, how did you place the stones one by one scattered? I have the same cuestion how to make invisible lights with reflections.

Thanks

One by one ? no I wasn't so bored, just the integrated physx.

2012-11-12, 00:30:09
Reply #18

Sam75

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Last one of the week.

2012-11-12, 02:12:34
Reply #19

Chakib

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Nice result i like it, ven with the annoying white dots i hope it will be fixed soon

What did you use for the flash light?

2012-11-12, 09:59:48
Reply #20

Sam75

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Nice result i like it, ven with the annoying white dots i hope it will be fixed soon

What did you use for the flash light?

a simple corona light next to the camera.

2012-11-18, 15:21:01
Reply #21

Sam75

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The floor needed work + rendered fog test.

2012-11-18, 15:40:02
Reply #22

Sam75

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Fog

2012-11-18, 16:53:35
Reply #23

maru

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Fog? How?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2012-11-18, 18:33:33
Reply #24

Sam75

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Fog? How?

This is a trick to fake volumetric lights guys are using in Maxwell render, you create a plane, animate it, and use geometry motion blur.

2012-11-18, 18:49:19
Reply #25

racoonart

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What a strange (and funny) method to create fog! But it works :) Thanks for sharing this trick
Any sufficiently advanced bug is indistinguishable from a feature.

2012-11-18, 18:58:51
Reply #26

maru

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Woah, never thought of this! Brilliant and so obvious! :D
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2012-11-18, 19:24:12
Reply #27

racoonart

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This is amazing! Awesome results, PT only and still a lot faster than Vray fog :D
Just a very quick test:
https://dl.dropbox.com/u/61225703/coronaFakeFog.jpg
Any sufficiently advanced bug is indistinguishable from a feature.

2012-11-18, 19:28:54
Reply #28

Ondra

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I don't even...

But I can do true volume lights sometimes in Q1 2013
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-11-18, 19:42:29
Reply #29

Sam75

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I don't even...

But I can do true volume lights sometimes in Q1 2013

Not really a priority for me but sure it would be nice.

Talking about priority how things going for distributed rendering ?

2012-11-18, 19:43:20
Reply #30

Sam75

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This is amazing! Awesome results, PT only and still a lot faster than Vray fog :D
Just a very quick test:
https://dl.dropbox.com/u/61225703/coronaFakeFog.jpg

You already get better results than me. What settings/material did you use ?

2012-11-18, 19:51:19
Reply #31

racoonart

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I've set 25 transformation segments in moblur, and let the plane animate over 2 frames through the room 1 key behind the camera, 1 in the middle, 1 behind the wall on the other side. Duration at 2.0 frames of course ;). Rest is pretty much basic stuff, The plane material is pure white, GI samples 10, light samples 4. But i'm still experimenting with the settings ;)
Edit: to be more precise, i have 5 keys in my scene , but i'm using the 3 in the middle, the other ones should be unnecessary, time is set to the frame where the plane is in the middle of the room so the frame offset of 0.5 will lead to a blurring for- and backwards.
« Last Edit: 2012-11-18, 19:54:16 by DeadClown »
Any sufficiently advanced bug is indistinguishable from a feature.

2012-11-18, 19:53:35
Reply #32

Chakib

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Great tip for fog and great results !!

2012-11-18, 19:55:13
Reply #33

Sam75

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I've set 25 transformation segments in moblur, and let the plane animate over 2 frames through the room 1 key behind the camera, 1 in the middle, 1 behind the wall on the other side. Duration at 2.0 frames of course ;). Rest is pretty much basic stuff, The plane material is pure white, GI samples 10, light samples 4. But i'm still experimenting with the settings ;)
Edit: to be more precise, i have 5 keys in my scene , but i'm using the 3 in the middle, the other ones should be unnecessary, time is set to the frame where the plane is in the middle of the room so the frame offset of 0.5 will lead to a blurring for- and backwards.

you mean geometry segments ? what camera has to do with it ?

2012-11-18, 19:59:45
Reply #34

racoonart

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no, transformation segments, but I'm not sure if this is really useful here, since it's a linear motion. I will try and see how different settings will work

edit: ok seems like there is absolutely no need to increase the moblur samples, neither transformation nor geometry.
« Last Edit: 2012-11-18, 20:13:54 by DeadClown »
Any sufficiently advanced bug is indistinguishable from a feature.

2012-11-18, 20:16:18
Reply #35

Sam75

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Faster ;)

2012-11-18, 20:22:41
Reply #36

racoonart

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haha, yeah, the tricky part is hard shadows ;)
But anyways, using PT+HDcache seems to work fine, more samples for directlighting, jaaaay :)

Btw, we should start a seperate thread for Fog stuff, your office is slowly starting to disappear behind all those fog renderings ;)
Any sufficiently advanced bug is indistinguishable from a feature.

2012-11-18, 20:34:21
Reply #37

Sam75

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haha, yeah, the tricky part is hard shadows ;)
But anyways, using PT+HDcache seems to work fine, more samples for directlighting, jaaaay :)

Btw, we should start a seperate thread for Fog stuff, your office is slowly starting to disappear behind all those fog renderings ;)

Indeed, http://forum.corona-renderer.com/index.php/topic,276.0.html

2012-11-19, 04:34:53
Reply #38

Sam75

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Back to my scene.