Author Topic: C4DUse VDB and water surface to appear bounding boxes  (Read 958 times)

2022-05-12, 15:53:54

m4drid

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In C4D, the boundary box is generated where the VDB contacts the water surface. How to solve this problem!!!!
as shown in the figure

2022-05-12, 16:08:24
Reply #1

Beanzvision

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Have you tried raising it slightly so it doesn't intersect? ;)
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2022-05-12, 16:10:36
Reply #2

m4drid

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Have you tried raising it slightly so it doesn't intersect? ;)
Raising it solves the problem, but I want to lower it! Put it in a better position

2022-05-24, 12:04:27
Reply #3

Beanzvision

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Did you try to lower it also?
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2022-05-24, 20:42:43
Reply #4

burnin

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How about waiting twice as long... :D

These sort of things could have been avoided w/ volume priorities (aka 'nested dielectrics') control exposed to end user.
And further, "semi-automatic" control would be easy to grasp and a joy to use even for an absolute beginner.