Author Topic: Custom Modular Floor Pattern  (Read 1142 times)

2024-08-30, 15:49:14

ysrimtz

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Hello everyone,

i am creating a floor with custom shape pattern, but i want to do it in a procedural way like Floor generator.

and at the end i will apply Multi Map texture to it. How could i do so.


This is custom shape. That needs to be placed on my Floor.


This is my Floor..








2024-08-30, 15:59:21
Reply #1

brr

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Hi, I would personally use the array modifier for creating base area. Next steps really depends on your needs and preferences. You could cut out the form procedurally using a Corona slicer material or create it as a mesh with booleans.

2024-08-30, 21:25:15
Reply #2

romullus

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I would consider Corona pattern. Requirement to use multi map complicates the task considerably, but doesn't make it impossible.
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2024-08-31, 12:15:58
Reply #3

brr

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I would consider Corona pattern. Requirement to use multi map complicates the task considerably, but doesn't make it impossible.

That's a good alternative! The main drawback of the Corona Pattern is that there isn’t an option, like in a proxy, to temporarily display the geometry in the viewport or even convert it to a mesh. Having a mesh is essential if the project requires export to WebGL or a real-time engine, and being able to display it in the viewport helps understand the shape and scale better. (just my 2 cent)

2024-09-02, 15:08:21
Reply #4

arqrenderz

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But for webgl that amount of geometry would be overkill, would need to convert that pattern to a texture..