Noticed it takes considerable time to export a fairly dense mesh that has been subdivided with the subdivide modifier and displace modifier for say bricks for a couple of walls to corona standalone to render. Most times Blender hangs due to this..
I am not sure if this issue is from Blender export itself or corona. It takes like up to say 6 minutes in some cases.
Anyone has this issue? Also when using texture for the displace modifier, Just found out you can't use say decimal number like 1.5 or 3.5 in the image mapping tab to repeat texture for x and y. You can only use whole numbers like 1, 2 e.t.c
EDIT: Seems this is a Windows issue with disk usage at 100% for some weird reason.
EDIT1: It still takes long for the scene to export if meshes are fairly dense and subdivided. I am not sure if some of the meshes are corrupt or maybe the file itself? Notice disk usage goes up to 100% due to this.
EDIT2: Appears the file or some meshes might be corrupt causing the issue. Reverted to a backed up previous file, and then added the subdivide and displace modifier which worked fine and it took lesser time to export scene to corona.